Call of Duty: Advanced Warfare (Sep 4, 2014 Prototype): Difference between revisions
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|external=https://archive.org/details/call-of-duty-advanced-warfare-september-2014-prototype-xbox-360 | |external=https://archive.org/details/call-of-duty-advanced-warfare-september-2014-prototype-xbox-360 | ||
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A prototype of Call of Duty: Advanced Warfare made 2 months prior to release, built for the Xbox 360. | A prototype of Call of Duty: Advanced Warfare made 2 months prior to release, built for the Xbox 360. | ||
==Notes== | ==Notes== | ||
*This build is mostly finalized, with official release being exactly 2 months from this build date. | *This build is mostly finalized, with official release being exactly 2 months from this build date. | ||
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*The cutscene CGI is finalized, with some differences in visual details mainly not affecting the core CGI | *The cutscene CGI is finalized, with some differences in visual details mainly not affecting the core CGI | ||
*The cutscene audio is noticeably in a developmental state however, with BGM being missing or sometimes different. | *The cutscene audio is noticeably in a developmental state however, with BGM being missing or sometimes different. | ||
*Some voicelines within are also not finalized, with lines being spoken at different times within, and different voicelines being used sometimes | *Some voicelines within are also not finalized, with lines being spoken at different times within, and different voicelines being used sometimes | ||
==See also== | ==See also== |
Revision as of 10:58, September 13, 2024
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Download Call of Duty: Advanced Warfare (Sep 4, 2014 Prototype) from external mirror |
A prototype of Call of Duty: Advanced Warfare made 2 months prior to release, built for the Xbox 360.
Notes
- This build is mostly finalized, with official release being exactly 2 months from this build date.
- Many of the differences come in the way of cutscenes, voice lines and audio
- The cutscene CGI is finalized, with some differences in visual details mainly not affecting the core CGI
- The cutscene audio is noticeably in a developmental state however, with BGM being missing or sometimes different.
- Some voicelines within are also not finalized, with lines being spoken at different times within, and different voicelines being used sometimes
See also