Call of Duty: Advanced Warfare (Sep 4, 2014 Prototype): Difference between revisions

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A prototype of Call of Duty: Advanced Warfare made 2 months prior to release, built for the Xbox 360.  
A prototype of Call of Duty: Advanced Warfare made 2 months prior to release, built for the Xbox 360.
==Notes==
==Notes==
*This build is mostly finalized, with official release being exactly 2 months from this build date.
*This build is mostly finalized, with official release being exactly 2 months from this build date.
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*The cutscene CGI is finalized, with some differences in visual details mainly not affecting the core CGI
*The cutscene CGI is finalized, with some differences in visual details mainly not affecting the core CGI
*The cutscene audio is noticeably in a developmental state however, with BGM being missing or sometimes different.
*The cutscene audio is noticeably in a developmental state however, with BGM being missing or sometimes different.
*Some voicelines within are also not finalized, with lines being spoken at different times within, and different voicelines being used sometimes  
*Some voicelines within are also not finalized, with lines being spoken at different times within, and different voicelines being used sometimes


==See also==
==See also==

Revision as of 10:58, September 13, 2024

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Call of Duty: Advanced Warfare (Sep 4, 2014 Prototype)
Build date Sep 4, 2014 00:27:21
Build name S1_DEV 1.0 build 1054582
Dump status Released
Dumped by MrPinball64
Released by codebound
File release date September 13, 2024
Origin Xbox 360 Dev Kit
Lot call of duty: advanced warfare (september 2014 prototypes) (Xbox 360)
Game Call of Duty: Advanced Warfare
System Xbox 360
Genre FPS
Release date US Nov 4, 2014
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Download Call of Duty: Advanced Warfare (Sep 4, 2014 Prototype) from external mirror

A prototype of Call of Duty: Advanced Warfare made 2 months prior to release, built for the Xbox 360.

Notes

  • This build is mostly finalized, with official release being exactly 2 months from this build date.
  • Many of the differences come in the way of cutscenes, voice lines and audio
  • The cutscene CGI is finalized, with some differences in visual details mainly not affecting the core CGI
  • The cutscene audio is noticeably in a developmental state however, with BGM being missing or sometimes different.
  • Some voicelines within are also not finalized, with lines being spoken at different times within, and different voicelines being used sometimes

See also