Aladdin (Chicago C.E.S demo): Difference between revisions
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|buildname=Chicago C.E.S Show Work In Progress Demonstration | |buildname=Chicago C.E.S Show Work In Progress Demonstration | ||
|status=Released | |status=Released | ||
|dumper=Billscat-socks | |dumper=Billscat-socks | ||
|releasedby=Billscat-socks | |||
|filereleasedate=September 5, 2016 | |||
|origin_type=EPROM cartridge | |origin_type=EPROM cartridge | ||
|origin_eproms= | |origin_eproms=2x AMD 27C010-155DC<br />1x AMD 27C010-155DC/E<br />3x Intel D27C020<br />2x Unknown | ||
|origin_board=171-6108A | |||
|origin_dumpmethod=Retrode | |origin_dumpmethod=Retrode | ||
|origin_ownership=DreamTR (Unknown), Niels (??-2016), Billscat-socks (Present) | |origin_ownership=DreamTR (Unknown), Niels (??-2016), Billscat-socks (Present) | ||
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|system=Sega Mega Drive | |system=Sega Mega Drive | ||
|genre=Platform | |genre=Platform | ||
|final_builddate={{RegionDate|US|Aug 6, 1993}} | |final_builddate={{RegionDate|US|Aug 6, 1993}}{{RegionDate|EU|Aug 12, 1993}}{{RegionDate|JP|Sep 20, 1993}} | ||
|release_date={{RegionDate|US|Nov, 1993}} | |release_date={{RegionDate|US|Nov 11, 1993}}{{RegionDate|EU|Nov 11, 1993}}{{RegionDate|JP|Nov 12, 1993}} | ||
|unreleased=No | |unreleased=No | ||
}} | }} |
Latest revision as of 01:04, February 24, 2025
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Download Aladdin (Chicago C.E.S demo) (info) |
A work in progress build of Aladdin for the Sega Genesis. This cart was apparently shown at the Chicago CES trade show back in 1993.
Notes
The Cutting Room Floor research
- The game begins at startup on a level select screen that operates the same as the level select screen in the final.
- The ROM's internal header refers to it as The Jungle Book.
Differences
- A lot of levels have enemies either missing from the final or incomplete pencil tests.
- The level music for Level 2 "The Desert" is a completely different tune that was cut from the final. It's based on a track from Jungle Book.
- Aladdin's lives icon looks different.
- The "Inside the Lamp" level is completely different from the final. Instead of going all the way to the right of the level, the player instead has to reach the very top by riding on Genie bowling balls and jumping on springs. A lot of graphics appear that are not in the final iteration of the level.
- The final level uses a different background.
Screenshots
Videos