PlayStation 3 Debugging Station (development hardware): Difference between revisions
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* The model prefix for this system is typically DECH, and common variants include the A00A, based off the initial CECHA model, the J00A, based off the newer CECHJ model, and the 2500, a Slim variant. DECH-3000 and 4000 variants also exist, though uncommon. | * The model prefix for this system is typically DECH, and common variants include the A00A, based off the initial CECHA model, the J00A, based off the newer CECHJ model, and the 2500, a Slim variant. DECH-3000 and 4000 variants also exist, though uncommon. | ||
* Includes functionality not present in retail consoles, such as disabling HDCP. Many functions such as SDK connectivity can be restored via CFW on retail consoles. | * Includes functionality not present in retail consoles, such as disabling HDCP. Many functions such as SDK connectivity can be restored via CFW on retail consoles. | ||
* These consoles were often used for game testing and press coverage (the latter because journalists would often receive burnt/pressed BD-Rs | * These consoles were often used for game testing and press coverage (the latter because journalists would often receive burnt/pressed BD-Rs containing pre-release/review builds of games). | ||
==See also== | ==See also== | ||
Latest revision as of 22:15, June 3, 2026
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| PlayStation 3 Debugging Station (development hardware) | ||||||
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A debug console for the PlayStation 3. It is also often known as a "test kit" due to the TEST label that can be seen right underneath the PlayStation 3 logo.
Notes
- The model prefix for this system is typically DECH, and common variants include the A00A, based off the initial CECHA model, the J00A, based off the newer CECHJ model, and the 2500, a Slim variant. DECH-3000 and 4000 variants also exist, though uncommon.
- Includes functionality not present in retail consoles, such as disabling HDCP. Many functions such as SDK connectivity can be restored via CFW on retail consoles.
- These consoles were often used for game testing and press coverage (the latter because journalists would often receive burnt/pressed BD-Rs containing pre-release/review builds of games).
See also
