Assets/Grand Theft Auto V/cnh devkit leftovers assets: Difference between revisions

Assets/Grand Theft Auto Vcnh devkit leftovers assets
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**Franklin has two different haircuts from the final version. There are hats and skin markings with different textures relative to the final version, although they are not very relevant;
**Franklin has two different haircuts from the final version. There are hats and skin markings with different textures relative to the final version, although they are not very relevant;
** There is a common.rpf that, despite having differences, most of which are not visible in the game, contains a folder with XMLs associated with a debug menu that unfortunately cannot be activated due to the lack of a debug EBOOT.BIN. These XMLs, in addition to addressing GTA SP and online, also contain several mentions of CNC;
** There is a common.rpf that, despite having differences, most of which are not visible in the game, contains a folder with XMLs associated with a debug menu that unfortunately cannot be activated due to the lack of a debug EBOOT.BIN. These XMLs, in addition to addressing GTA SP and online, also contain several mentions of CNC;
*** The recovered common.rpf file, when added to the retail version, searches for cuts_test.rpf and cuts_trevor_4.rpf in ps3.rpf/anim/cutscene. Since these files do not exist in the retail version (and were not recovered because the dev install data does not contain these files), the game will crash. However, a solution is to go to ps3.rpf and create empty cuts_test.rpf and cuts_trevor_4.rpf files in the expected location.
** Furthermore, there is an XML file called peruserdata.xml that contains several bug reports, mainly from 2011 and 2012, which allows one to get an idea of ​​how many missions were cut in the final version, among other things;
** Furthermore, there is an XML file called peruserdata.xml that contains several bug reports, mainly from 2011 and 2012, which allows one to get an idea of ​​how many missions were cut in the final version, among other things;
** Troph files from a July Install still exist. The TROPCONF.SFM in this version is 1.02 while in the retail version it is 1.03. The only "relevant" difference is that the trophy "Trading Pure Alpha" has as a description "Make a profit over your total investments across all three characters in the stock market." instead of "Make a profit over your total investments in the stock market.";
** Troph files from a July Install still exist. The TROPCONF.SFM in this version is 1.02 while in the retail version it is 1.03. The only "relevant" difference is that the trophy "Trading Pure Alpha" has as a description "Make a profit over your total investments across all three characters in the stock market." instead of "Make a profit over your total investments in the stock market.";