Unreal Development Kit (Nov 1, 2011): Difference between revisions

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{{Assets
{{Prototype
|titlescreen=UDKGame-Xbox360-Debug.xex (Unreal Development Kit Nov 1, 2011).png
|Page name=Unreal Development Kit (Nov 1, 2011)
|Page name=Unreal Development Kit (Nov 1, 2011)
|titlescreen=UDKGame-Xbox360-Debug.xex (Unreal Development Kit Nov 1, 2011).png
|status=Released
|status=Released
|dumper=DRW, kabojnk, TheNamelessOne
|dumper=DRW, kabojnk, TheNamelessOne
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|unreleased=No
|unreleased=No
}}
}}
A '''Unreal Development Kit''' for the Xbox 360.
{{Download
{{Download
|file=Unreal Development Kit (Nov 1, 2011).rar
|file=Unreal Development Kit (Nov 1, 2011).rar
}}
}}
A '''Unreal Development Kit''' for the Xbox 360.
==Notes==
==Notes==
* This kit belongs to MACHINIMA.
* This kit belongs to MACHINIMA.
* Based on tests on the February 7, 2025 release of Xenia Canary, all 4 root executables allow at least access to the main menu. There are 6 more executables located in other folders. What they do is unknown and they don't appear to work on Xenia.
* Each root xex has an associated pdb.
* Original filename: UDK UT3 Build (Nov 01, 2011) [UE3-MACHINIMAMAGIC2].rar
* Original filename: UDK UT3 Build (Nov 01, 2011) [UE3-MACHINIMAMAGIC2].rar
* These builds and Machinima xex files were used to make game clips with a PC backend
* You can activate and run the demos on the console by using the '''demoplay''' command in the UE3 console and the demos are located in '''GAME:\UDKGAME\Demos''', some do not work
* You can watch the "finished" Machinima montages, theyre located in GAME:\MDriverOut\SaveFiles in .webm format
==Screenshots==
<gallery>
UDKMachinimaNov12011.png|'''Actual Machinima montage clip being played back in real time from the POV of this developer.'''
</gallery>


{{Prototype Footer|{{Navbox prototype|Unreal Development Kit}}}}
{{Prototype Footer|{{Navbox prototype|Unreal Development Kit}}}}