The Simpsons: Hit & Run (Sep 12, 2003 prototype): Difference between revisions

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* This build originated from a source code leak and has multiple executables with different levels of debug and also has development tools
* This build originated from a source code leak and has multiple executables with different levels of debug and also has development tools
* This build has many launch arguements not present in the final:
* This build has many launch arguements not present in the final:
{| class="wikitable" style="width:100%;"
{|class=wikitable
! Flag !! Description
!Flag!!Description
|-
|-
! colspan="2" | Level / Mission Jump
!colspan=2|Level/Mission Jump
|-
|-
| L<n> || Start on level n (L1..L7)
|L<n>||Start on level n (L1..L7)
|-
|-
| M<n> || Start on mission n (M1..M7), use together with L<n>
|M<n>||Start on mission n (M1..M7), use with L<n>
|-
|-
| SKIPFE || Skip the front end - boot straight into gameplay (pair with L/M)
|SKIPFE||Skip front end, boot into gameplay
|-
|-
| SKIPSUNDAY || Skip the "Sunday drive" and jump straight into the mission
|SKIPSUNDAY||Skip "Sunday drive" into mission
|-
|-
| COINS || Start with 100 coins
|COINS||Start with 100 coins
|-
|-
! colspan="2" | Display / HUD
!colspan=2|Display/HUD
|-
|-
| WINDOW || Windowed mode instead of fullscreen
|WINDOW||Windowed mode
|-
|-
| FPS || Always show render stats
|FPS||Always show render stats
|-
|-
| ARTSTATS || Artist stats display (FPS, texture/mesh allocations, etc.)
|ARTSTATS||Artist stats (FPS, texture/mesh allocations)
|-
|-
| SPEEDOMETER || Show speedometer(s) on the HUD
|SPEED
|-
| NOHUD || Hide the HUD
|-
| DEBUGBV || Draw debug bounding volumes
|-
| SHOWDYNALOAD || Draw all dynamic-load zones as white boxes
|-
| NOSPLASH || Skip the splash screen
|-
| SKIPMOVIE || Skip the intro movie
|-
| NOTUTORIAL || No tutorial pop-ups
|-
| FEGAGS || Test the front-end main menu gags
|-
! colspan="2" | World / Gameplay
|-
| NOTRAFFIC || Disable traffic
|-
| NOPEDS || Disable pedestrians
|-
| PCTEST || Put parked cars on every locator (stress test - framerate drops a lot)
|-
| MANUALRESETDAMAGE || Manual car reset also repairs damage
|-
| NOHAPTIC || Disable controller rumble
|-
| RANDOMBUTTONS || Bot presses random buttons (soak test)
|-
| DEMOTEST || Demo loop with 1-second demos
|-
| SHORTDEMO || Demo loop at 60 seconds per demo
|-
| SEQUENTIALDEMO || Run the demo loop in order instead of random
|-
| MEMCARDCHEAT || Temporarily unlock everything before saving
|-
| NOFRUITLESS || Turns off a gameplay flag called "fruitless" (purpose not clear from the code)
|-
! colspan="2" | Sound
|-
| NOMUSIC / NOEFFECTS / NODIALOG / MUTE || Disable music / sfx / dialogue / all sound
|-
| NOAVRIL || Disable the licensed music
|-
| AUDIOSPEW || Print audio-loading info
|-
| RADTUNER || Enable live sound tuning with radTuner (prebuilt tool: src\game\libs\radscript\tools\bin\radTuner\radTunerD.exe)
|-
! colspan="2" | Memory / Logging / Diagnostics
|-
| MEMMONITOR || Enable the RadMemoryMonitor connection
|-
| HEAPSTATS || On-screen heap statistics
|-
| PROPSTATS || Log prop memory usage
|-
| PRINTMEMORY || Print memory info every few frames
|-
| DETECTLEAKS || Print all memory leaks on exit
|-
| NOHEAPS || Don't use the custom heaps (makes leak hunting easier)
|-
| LARGEHEAPS || Use larger heaps
|-
| PRINTLOADTIME || Print time spent on the loading screen
|-
| PRINTFRAMERATE || Print the framerate after a few seconds
|-
| NOLOADINGSPEW || Stop the <<START>>/<<END>> loading messages
|-
| RELEASEPRINT || Allow debug output even where it would normally be off
|-
| FILENOTFOUND || Test the "file not found" error handling
|-
| DESIGNER || Designer-optimised tuning parameters
|-
| FEUNJOINED || Load front-end (Scrooby) resources as separate files
|-
! colspan="2" | Console-only (no effect on PC)
|-
| CDFILES, HOSTFILES, FIREWIRE, SNPROFILER, TOOL, PROGSCAN, LANGUAGE, SKIPMEMCHECK || No effect on PC
|}


==Screenshots==
==Screenshots==

Revision as of 13:03, November 10, 2026

Title Screen
The Simpsons: Hit & Run (Sep 12, 2003 prototype)
Build date Sep 12, 2003
Build name SRR2
Dump status Released
Dumped by Anonymous
Released by Anonymous
File release date August 21, 2021
Game The Simpsons: Hit & Run
System Other
Genre Action-adventure
Final build Oct 2, 2003
Release date EU Nov 21, 2003
US Nov 11, 2003
Do not upload
Please do not upload this prototype.

A prototype of The Simpsons: Hit & Run for all platforms.

Notes

  • This build originated from a source code leak and has multiple executables with different levels of debug and also has development tools
  • This build has many launch arguements not present in the final:
Flag Description
Level/Mission Jump
L<n> Start on level n (L1..L7)
M<n> Start on mission n (M1..M7), use with L<n>
SKIPFE Skip front end, boot into gameplay
SKIPSUNDAY Skip "Sunday drive" into mission
COINS Start with 100 coins
Display/HUD
WINDOW Windowed mode
FPS Always show render stats
ARTSTATS Artist stats (FPS, texture/mesh allocations)
SPEED

Screenshots