Aladdin (Chicago C.E.S demo): Difference between revisions
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|builddate=Jun 27, 1993 | |builddate=Jun 27, 1993 | ||
|buildname=Chicago C.E.S Show Work In Progress Demonstration | |buildname=Chicago C.E.S Show Work In Progress Demonstration | ||
|status= | |status=Released | ||
|dumper=Billscat-socks | |dumper=Billscat-socks | ||
|releasedby=Billscat-socks | |||
|origin_type=EPROM cartridge | |origin_type=EPROM cartridge | ||
|origin_eproms=8x EPROMs | |origin_eproms=8x EPROMs | ||
Line 16: | Line 17: | ||
|unreleased=No | |unreleased=No | ||
}} | }} | ||
{{Download}} | {{Download | ||
|file=Aladdin (June 29, 1993 prototype).zip | |||
}} | |||
A work in progress build of Aladdin for the Sega Genesis. This cart was apparently shown at the Chicago CES trade show back in 1993. | A work in progress build of Aladdin for the Sega Genesis. This cart was apparently shown at the Chicago CES trade show back in 1993. | ||
==Notes== | ==Notes== | ||
{{Tcrf link| Proto:Disney's Aladdin (Genesis)}} | |||
* The game begins at startup on a level select screen that operates the same as the level select screen in the final. | * The game begins at startup on a level select screen that operates the same as the level select screen in the final. | ||
* The ROM's internal header refers to it as The Jungle Book. | |||
==Differences== | ===Differences=== | ||
* A lot of levels have enemies either missing from the final or incomplete pencil tests. | * A lot of levels have enemies either missing from the final or incomplete pencil tests. | ||
* The level music for Level 2 "The Desert" is a completely different tune that was cut from the final. | * The level music for Level 2 "The Desert" is a completely different tune that was cut from the final. It's based on a track from Jungle Book. | ||
* Aladdin's lives icon looks different. | * Aladdin's lives icon looks different. | ||
* The "Inside the Lamp" level is completely different from the final. Instead of going all the way to the right of the level, the player instead has to reach the very top by riding on Genie bowling balls and jumping on springs. A lot of graphics appear that are not in the final iteration of the level. | * The "Inside the Lamp" level is completely different from the final. Instead of going all the way to the right of the level, the player instead has to reach the very top by riding on Genie bowling balls and jumping on springs. A lot of graphics appear that are not in the final iteration of the level. | ||
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<gallery mode=nolines heights=168 widths=240> | <gallery mode=nolines heights=168 widths=240> | ||
TheJungleBook.F3BB 000.png|Level select | TheJungleBook.F3BB 000.png|Level select | ||
TheJungleBook.F3BB 001.png|Opening Sega screen with a Genie animation that was replaced in the final. | TheJungleBook.F3BB 001.png|Opening Sega screen with a Genie animation that was replaced in the final. Probably deemed too risky for a kids game. | ||
TheJungleBook.F3BB 008.png|A cut knife-throwing enemy, and a pencil test of the basket throwing enemy at the top. | TheJungleBook.F3BB 008.png|A cut knife-throwing enemy, and a pencil test of the basket throwing enemy at the top. | ||
TheJungleBook.F3BB 009.png|Level checkpoints look different. | TheJungleBook.F3BB 009.png|Level checkpoints look different. | ||
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TheJungleBook.F3BB 011.png|The "Inside the Lamp" level is completely different. | TheJungleBook.F3BB 011.png|The "Inside the Lamp" level is completely different. | ||
</gallery> | </gallery> | ||
==Videos== | |||
<youtube width="320" height="240">IzISgIQAico</youtube> | |||
==Origin== | ==Origin== | ||
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Aladdin-ces-cart.png|Cartridge front | Aladdin-ces-cart.png|Cartridge front | ||
</gallery> | </gallery> | ||
{{Prototype Footer|{{Navbox prototype|Aladdin}}}} |
Latest revision as of 06:50, January 19, 2020
Aladdin (Chicago C.E.S demo) | ||||||||||||||||||||||||||||
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Download Aladdin (Chicago C.E.S demo) (info) |
A work in progress build of Aladdin for the Sega Genesis. This cart was apparently shown at the Chicago CES trade show back in 1993.
Notes
The Cutting Room Floor research
- The game begins at startup on a level select screen that operates the same as the level select screen in the final.
- The ROM's internal header refers to it as The Jungle Book.
Differences
- A lot of levels have enemies either missing from the final or incomplete pencil tests.
- The level music for Level 2 "The Desert" is a completely different tune that was cut from the final. It's based on a track from Jungle Book.
- Aladdin's lives icon looks different.
- The "Inside the Lamp" level is completely different from the final. Instead of going all the way to the right of the level, the player instead has to reach the very top by riding on Genie bowling balls and jumping on springs. A lot of graphics appear that are not in the final iteration of the level.
- The final level uses a different background.
Screenshots
Videos
Origin