User talk:Hidden Palace: Difference between revisions
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Could you add hashes (CRC32, MD5 and SHA-1) of the ROM files contained within the archives you have recently removed? | Could you add hashes (CRC32, MD5 and SHA-1) of the ROM files contained within the archives you have recently removed? | ||
:: Will work on it. Maybe we should add checksum fields in the prototype form? [[User:Evilhamwizard|Evilhamwizard]] ([[User talk:Evilhamwizard|talk]]) 11:52, April 27, 2019 (EDT) | |||
== Nintendo Prototypes == | == Nintendo Prototypes == | ||
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Why was this added as being dumped by Team Carrot? The included download has a text file saying which includes a greeting to Team Carrot. Was it a mistake or am I misunderstanding something? --[[User:Hiccup|Hiccup]] ([[User talk:Hiccup|talk]]) 11:22, April 27, 2019 (EDT) | Why was this added as being dumped by Team Carrot? The included download has a text file saying which includes a greeting to Team Carrot. Was it a mistake or am I misunderstanding something? --[[User:Hiccup|Hiccup]] ([[User talk:Hiccup|talk]]) 11:22, April 27, 2019 (EDT) | ||
::My mistake, I must've did this in error since Team Carrot released most of the other N64 stuff and didn't think this would be an exception. Coincidentally, is [https://assemblergames.com/threads/fundraiser-for-n64-superman-64-bizzaro-edition-to-be-released.44204/page-3#post-660663 Acey actually nesworld]? I thought Martin Nielsen was... [[User:Evilhamwizard|Evilhamwizard]] ([[User talk:Evilhamwizard|talk]]) 11:33, April 27, 2019 (EDT) | ::My mistake, I must've did this in error since Team Carrot released most of the other N64 stuff and didn't think this would be an exception. Coincidentally, is [https://assemblergames.com/threads/fundraiser-for-n64-superman-64-bizzaro-edition-to-be-released.44204/page-3#post-660663 Acey actually nesworld]? I thought Martin Nielsen was... [[User:Evilhamwizard|Evilhamwizard]] ([[User talk:Evilhamwizard|talk]]) 11:33, April 27, 2019 (EDT) | ||
:::I don't know I'm afraid. Btw, I've got another question about dump origins: where did [[Ratchet_and_Clank:_Size_Matters_(Oct_11,_2006_Multiplayer_Beta)|this]] come from? There's a scene release ("Ratchet_and_Clank_Size_Matters_BETA_PSP-iND"), but it has scrubbed update files, unlike the one on the page. --[[User:Hiccup|Hiccup]] ([[User talk:Hiccup|talk]]) 12:59, May 2, 2019 (EDT) | |||
== Mr. Tuff scene release you found is listed incorrectly in No-Intro? == | |||
[[News/Mr_Tuff_%2B_Donations/Discord|Here]] are you saying the Mr Tuff scene release is listed with a different ROM to the ROM found in a copy of the scene release you got a hold of? If so, could you send me this copy of the scene release? --[[User:Hiccup|Hiccup]] ([[User talk:Hiccup|talk]]) 15:07, September 29, 2019 (EDT) | |||
:Hey there, I don't think I follow you 100%. Basically what I discovered was that the December ROM, complete with trainer and some other modifications to the ROM, can be traced back to a specific scene release around March 1995 (ATX-TUFF). This ROM matches Mr. Tuff (Beta-Dec1994) (M5) [t1].smc (from GoodSNES) but without the copier header. I only said that the ROM build itself (not the changes) matches the one in no-intro, but it's not the same exact ROM. All versions of the December ROM in no-intro/GoodSNES up until this point were modified from the original dump, the most obvious change was that the high score table was altered. I can't confirm that ATX-TUFF was the original release since GoodSNES includes a couple of other variations of the same ROM, but it's only one I could confirm. You can grab the original scene release I found [https://www.mediafire.com/file/5hubw8pvunkxtkk/ATX-TUFF.LHA/file here]. Hope this helps. Let me know if you have more questions. [[User:Evilhamwizard|Evilhamwizard]] ([[User talk:Evilhamwizard|talk]]) 15:24, September 29, 2019 (EDT) | |||
::Hmm, I think I'm just more confused now. But It'll probably all get sorted out once all the ROMs are datted at No-Intro... --[[User:Hiccup|Hiccup]] ([[User talk:Hiccup|talk]]) 13:08, November 19, 2019 (EST) | |||
== Sonic the Hedgehog 4: Episode I (Feb 9, 2010 WiiWare prototype) == | |||
Hi. I read at Sonic Retro news article saying that you were the one who first posted about [[Sonic the Hedgehog 4: Episode I (Feb 9, 2010 WiiWare prototype)|this proto]] getting a scene release. But other than the scene release itself, is there any evidence for this originating from the WiiWare service itself? Its very possible that this is the case, as the Wii CDN version number of the final version of the game is above 0, and title files can be fully removed from Nintendo CDNs - its happened a few times with other titles. But it would be nice to know if there is any other evidence, and even better, find someone who downloaded it from the Wii Shop who could make a redump. --[[User:Hiccup|Hiccup]] ([[User talk:Hiccup|talk]]) 13:12, November 19, 2019 (EST) | |||
== Talking about the Hebereke's Popoon American prototype hoax. == | |||
So the ROM of this hoax is similar to the one I have on my computer on "D:\prototypes", having the same filename, which was meant for a future April Fools hoax on archive.org. I used FlexHEX to compare the two files and the only difference is one, sInGlE, BYTE! And that one byte is a value in the ROM's header. So it seems like someone used the same tools I used (i.e. ucon64 and HxD, the latter being likely used to change the only different byte), or that my data just got leaked (the latter being a coincidence, since "Hebereke's Popoon (USA) (Beta)" was mentioned the day before I made the April Fools ROM on a No-Intro SNES ROM collection from archive.org all the way back in 2017). --[[User:LucianoTheWindowsFan|LucianoTheWindowsFan]] ([[User talk:LucianoTheWindowsFan|talk]]) 19:55, March 15, 2021 (UTC) |
Latest revision as of 18:51, March 22, 2021
How do you figure out the compiling dates of all these protos? If you can you should do that for the protos I've uploaded too. If you can, I'll make a list of articles I've created.--Mathuser (talk) 08:21, November 21, 2016 (EST)
- It varies from system to system. For games that use CDFS (PS1, PS2, Saturn, Sega CD, etc) will often have a date attributed on the main executable file, or sometimes have a real date in the volume information sector on the disc image itself. For ROMs, some developers include an actual build date in the ROM (like Aladdin, Jungle Book, The Terminator, etc) but it doesn't always happen. redump.org will post the main executable and often the volume date for CD based games, which is usually my go to for finding that information. When something doesn't exist in redump.org I just get the game myself and take a look. Evilhamwizard (talk) 15:00, November 21, 2016 (EST)
Nintendo Channel ROMs
I saw your old post on Sonic Retro about ripping DS demo ROMs from Nintendo Channel servers. I have some questions:
- Do you (or anyone else) still have any rips (especially ones that aren't on the No-Intro dat)?
- Does the method still work? Or are the servers down now? --Hiccup3 (talk) 07:53, February 16, 2017 (EST)
- Hey there, not sure what post you're talking about. Can you link it to me? Afaik I never posted anything about ripping DS demo ROMs from Nintendo Channel, if I did maybe I was referring to the Sonic Colors DS one because I think that was dumped from the service. I doubt the service is still up, but the method for dumping ROMs from those servers would be to:
- Emulate the Nintendo Channel in Dolphin with debug mode on (so you can dump the contents of memory) with networking enabled
- Then download the game from the service which will store the contents in RAM.
- Then create a memory dump in Dolphin and view the contents of the memory dump with a hex editor.
- Find whatever header they used for packaging the DS games and use that to find the ROM.
- I hope this helps, but again I don't think the servers are still active as they shut down the Wi-Fi Connection service a few years a go...Evilhamwizard (talk) 16:13, February 16, 2017 (EST)
- Oh wait, I think I found the post you're talking about (https://forums.sonicretro.org/index.php?showtopic=21099&view=findpost&p=524685). iirc, I paraphrased the instructions from here. I noticed that some of the http://ente.wapp.wii.com/ links are still available, so maybe you can still get the data for certain regions. The link I provided is the most comprehensive guide to dumping Nintendo Channel ROMs. Unfortunately, I never tried to do any of this myself at the time. Evilhamwizard (talk) 16:55, February 16, 2017 (EST)
- Hey there, not sure what post you're talking about. Can you link it to me? Afaik I never posted anything about ripping DS demo ROMs from Nintendo Channel, if I did maybe I was referring to the Sonic Colors DS one because I think that was dumped from the service. I doubt the service is still up, but the method for dumping ROMs from those servers would be to:
Removed files
Could you add hashes (CRC32, MD5 and SHA-1) of the ROM files contained within the archives you have recently removed?
- Will work on it. Maybe we should add checksum fields in the prototype form? Evilhamwizard (talk) 11:52, April 27, 2019 (EDT)
Nintendo Prototypes
So did Nintendo requested to remove the prototypes or something? Or just to avoid copyright issues? --Pasta937 (talk) 12:57, April 8, 2019 (EDT)
- The latter, temporarily. Evilhamwizard (talk) 11:34, April 27, 2019 (EDT)
Superman 64 (Sep 6, 1998 prototype)
Why was this added as being dumped by Team Carrot? The included download has a text file saying which includes a greeting to Team Carrot. Was it a mistake or am I misunderstanding something? --Hiccup (talk) 11:22, April 27, 2019 (EDT)
- My mistake, I must've did this in error since Team Carrot released most of the other N64 stuff and didn't think this would be an exception. Coincidentally, is Acey actually nesworld? I thought Martin Nielsen was... Evilhamwizard (talk) 11:33, April 27, 2019 (EDT)
Mr. Tuff scene release you found is listed incorrectly in No-Intro?
Here are you saying the Mr Tuff scene release is listed with a different ROM to the ROM found in a copy of the scene release you got a hold of? If so, could you send me this copy of the scene release? --Hiccup (talk) 15:07, September 29, 2019 (EDT)
- Hey there, I don't think I follow you 100%. Basically what I discovered was that the December ROM, complete with trainer and some other modifications to the ROM, can be traced back to a specific scene release around March 1995 (ATX-TUFF). This ROM matches Mr. Tuff (Beta-Dec1994) (M5) [t1].smc (from GoodSNES) but without the copier header. I only said that the ROM build itself (not the changes) matches the one in no-intro, but it's not the same exact ROM. All versions of the December ROM in no-intro/GoodSNES up until this point were modified from the original dump, the most obvious change was that the high score table was altered. I can't confirm that ATX-TUFF was the original release since GoodSNES includes a couple of other variations of the same ROM, but it's only one I could confirm. You can grab the original scene release I found here. Hope this helps. Let me know if you have more questions. Evilhamwizard (talk) 15:24, September 29, 2019 (EDT)
Sonic the Hedgehog 4: Episode I (Feb 9, 2010 WiiWare prototype)
Hi. I read at Sonic Retro news article saying that you were the one who first posted about this proto getting a scene release. But other than the scene release itself, is there any evidence for this originating from the WiiWare service itself? Its very possible that this is the case, as the Wii CDN version number of the final version of the game is above 0, and title files can be fully removed from Nintendo CDNs - its happened a few times with other titles. But it would be nice to know if there is any other evidence, and even better, find someone who downloaded it from the Wii Shop who could make a redump. --Hiccup (talk) 13:12, November 19, 2019 (EST)
Talking about the Hebereke's Popoon American prototype hoax.
So the ROM of this hoax is similar to the one I have on my computer on "D:\prototypes", having the same filename, which was meant for a future April Fools hoax on archive.org. I used FlexHEX to compare the two files and the only difference is one, sInGlE, BYTE! And that one byte is a value in the ROM's header. So it seems like someone used the same tools I used (i.e. ucon64 and HxD, the latter being likely used to change the only different byte), or that my data just got leaked (the latter being a coincidence, since "Hebereke's Popoon (USA) (Beta)" was mentioned the day before I made the April Fools ROM on a No-Intro SNES ROM collection from archive.org all the way back in 2017). --LucianoTheWindowsFan (talk) 19:55, March 15, 2021 (UTC)