VisionScape Skateboarding Tech Demos: Difference between revisions
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The '''VisionScape Skateboarding Tech Demos''' encompass the prototype builds of two different skateboarding games pitched by VisionScape Interactive on the original Xbox. Both run on the RenderWare engine and share the same mechanics, assets and level design; some of which were recycled from a cancelled home console port of ''Rocket Power: Zero Gravity Zone'', previously in the studio's pipeline. | The '''VisionScape Skateboarding Tech Demos''' encompass the prototype builds of two different skateboarding games pitched by VisionScape Interactive on the original Xbox. Both run on the RenderWare engine and share the same mechanics, assets and level design; some of which were recycled from a cancelled home console port of ''Rocket Power: Zero Gravity Zone'', previously in the studio's pipeline. | ||
The files themselves were recovered from an XDK <!-- specify the model --> unit whose contents were first outed on April 29, 2011 by ProtonX. Found alongside the builds presented below were several unfinshed and unrealized projects, namely: ''Speedmetal'', an arcade racer featuring vehicular combat; ''Tiltronica'', a pinball-themed car game; a Samurai Jack demo and various RenderWare-based samples originating from the SDK; among others. | The files themselves were recovered from an XDK <!-- specify the model --> unit whose contents were first outed on April 29, 2011 by ProtonX. Found alongside the builds presented below were several unfinshed and unrealized projects, namely: ''Speedmetal'', an arcade racer featuring vehicular combat; ''Tiltronica'', a pinball-themed car game; a [https://www.youtube.com/watch?v=5iHSzfPEiGg Samurai Jack demo] and various RenderWare-based samples originating from the SDK; among others. | ||
The ''Sonic'' and ''Tech Deck'' prototypes were released by [[Borman]] on July 24, 2016 in the wake of a successful crowdfunding effort between Sonic Retro and ASSEMblergames. | The ''Sonic'' and ''Tech Deck'' prototypes were released by [[Borman]] on July 24, 2016 in the wake of a successful crowdfunding effort between Sonic Retro and ASSEMblergames. | ||
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== See also == | == See also == | ||
* April 29, 2011: [http:// | * April 29, 2011: [https://web.archive.org/web/*/http://assembler-games.com/l/threads/sonic-extreme-for-xbox.32837/ Discovery, investigation and subsequent fundraiser thread on ASSEMblergames.] | ||
* April 29, 2011: [http://forums.sonicretro.org/index.php?showtopic=25141&st=0 Repercussion and subsequent fundraiser thread on Sonic Retro.] | * April 29, 2011: [http://forums.sonicretro.org/index.php?showtopic=25141&st=0 Repercussion and subsequent fundraiser thread on Sonic Retro.] | ||
* February 18, 2013: [http:// | * February 18, 2013: [https://web.archive.org/web/*/http://assembler-games.com/l/threads/fs-3-xbox-dev-kits-from-visioncape-interactive.44417/ ProtonX's sales thread on the ASSEMblergames Marketplace] (Units no longer on sale). | ||
* July 24, 2016: [http:// | * July 24, 2016: [https://web.archive.org/web/*/http://assembler-games.com/l/threads/sonic-extreme-xbox.62491/ Release thread on ASSEMblergames.] | ||