Call of Duty 4: Modern Warfare (Jun 11, 2007 prototype): Difference between revisions

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|buildname=Pre-Alpha Build 328
|buildname=Pre-Alpha Build 328
|status=Released
|status=Released
|dumper=BravoSix Echo One
|dumper=Anonymous Dumper
|releasedby=BravoSix Echo One
|releasedby=BravoSix Echo One
|game=Call of Duty 4: Modern Warfare
|game=Call of Duty 4: Modern Warfare
|system=Xbox 360
|system=Xbox 360
|genre=Shooter
|genre=Shooter
|final_builddate=Oct 4, 2007
|final_builddate={{RegionDate|Xbox 360|Sep 7, 2007}} {{RegionDate|PC|Oct 4, 2007}}
|release_date={{RegionDate|RU|Nov 15, 2007}} {{RegionDate|US|Nov 5, 2007}} {{RegionDate|EU|Nov 9, 2007}}
|release_date={{RegionDate|US|Nov 5, 2007}} {{RegionDate|AU|Nov 7, 2007}} {{RegionDate|EU|Nov 9, 2007}}
|unreleased=No
|unreleased=No
}}
}}
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A prototype of '''Call of Duty 4: Modern Warfare''' for the Xbox 360.
A prototype of '''Call of Duty 4: Modern Warfare''' for the Xbox 360.
==Notes==
==Notes==
*A map named mp_firingrange is present. This test level is for testing weapon accuracy and shooting distance.
*Prototype is 147 days before release.
*A number of dev levels are present in the menu.
*Build does not have any issues pertaining to freezing/crashing.
*A debug display can be seen on the bottom-right for which weapon is being selected.
*A debug display can be seen on the bottom-right for which weapon is being selected.
*Single player features all missions and some developer levels for testing.
*Multiplayer works but only offer a handful of maps.
== Build Details ==


{{Prototype Footer|{{Navbox prototype|Call of Duty 4: Modern Warfare}}}}
* Developer Levels:
** '''Pilot Cobra Day''' (Not available)
** '''Pilot Cobra Night''' (Not available)
** '''Swat''' (Close quarters map with enemies everywhere)
** '''Firing Range''' (Features every weapon and targets of varying ranges.)
** '''Interior Concept''' (Likely testing interior lighting compared to outside lighting)
** '''Javelin Weapon Test''' (Open field with an enemy tank circling the opposite end.)
** '''Javelin Weapon Test, Night''' (Same but night time)
** '''Dog Survival''' (Endless spawning enemies and dogs, likely a fun excuse to look busy but also testing weapons)
** '''Bad Guys''' (Similar to Interior Concept but features all of the antagonists instead.
* Within the levels of '''Interior Concept''' and '''Bad Guys''', if you press Left D-Pad, it changes the tint of the environment between a blue or yellow tint.
 
 
== Screenshots ==
<gallery>
File:Dev Swat.png|Swat is a dev map. Likely testing the flow of close quarters against the AI and weapon sandbox. Very chaotic
File:Dev DogSurvival.png|The strange but fun map of Dog Survival. Was likely a fun excuse to look busy but also testing weapons. Features a counter at the top of the screen.
File:Dev InteriorConcept.png|The dev map InteriorConcept. Pressing Left-Dpad changes the tint of the world between a blue or yellow tint.
</gallery>{{Prototype Footer|{{Navbox prototype|Call of Duty 4: Modern Warfare}}}}

Latest revision as of 02:54, September 5, 2024

Title Screen
Call of Duty 4: Modern Warfare (Jun 11, 2007 prototype)
Build date June 11, 2007
Build name Pre-Alpha Build 328
Dump status Released
Dumped by Anonymous Dumper
Released by BravoSix Echo One
Game Call of Duty 4: Modern Warfare
System Xbox 360
Genre Shooter
Final build Xbox 360 Sep 7, 2007
PC Oct 4, 2007
Release date US Nov 5, 2007
AU Nov 7, 2007
EU Nov 9, 2007
Download Call of Duty 4: Modern Warfare (Jun 11, 2007 prototype) (info)
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A prototype of Call of Duty 4: Modern Warfare for the Xbox 360.

Notes

  • Prototype is 147 days before release.
  • Build does not have any issues pertaining to freezing/crashing.
  • A debug display can be seen on the bottom-right for which weapon is being selected.
  • Single player features all missions and some developer levels for testing.
  • Multiplayer works but only offer a handful of maps.

Build Details

  • Developer Levels:
    • Pilot Cobra Day (Not available)
    • Pilot Cobra Night (Not available)
    • Swat (Close quarters map with enemies everywhere)
    • Firing Range (Features every weapon and targets of varying ranges.)
    • Interior Concept (Likely testing interior lighting compared to outside lighting)
    • Javelin Weapon Test (Open field with an enemy tank circling the opposite end.)
    • Javelin Weapon Test, Night (Same but night time)
    • Dog Survival (Endless spawning enemies and dogs, likely a fun excuse to look busy but also testing weapons)
    • Bad Guys (Similar to Interior Concept but features all of the antagonists instead.
  • Within the levels of Interior Concept and Bad Guys, if you press Left D-Pad, it changes the tint of the environment between a blue or yellow tint.


Screenshots