Call of Duty 4: Modern Warfare (Jun 11, 2007 prototype): Difference between revisions
Jump to navigation
Jump to search
m (Text replacement - "|dumper=BravoSix Echo One" to "|dumper=Anonymous Dumper") |
m (Formatting and screenshot relocating.) |
||
(5 intermediate revisions by 2 users not shown) | |||
Line 10: | Line 10: | ||
|system=Xbox 360 | |system=Xbox 360 | ||
|genre=Shooter | |genre=Shooter | ||
|final_builddate=Oct 4, 2007 | |final_builddate={{RegionDate|Xbox 360|Sep 7, 2007}} {{RegionDate|PC|Oct 4, 2007}} | ||
|release_date={{RegionDate|US|Nov 5, 2007}} {{RegionDate|AU|Nov 7, 2007}} {{RegionDate|EU|Nov 9, 2007}} | |release_date={{RegionDate|US|Nov 5, 2007}} {{RegionDate|AU|Nov 7, 2007}} {{RegionDate|EU|Nov 9, 2007}} | ||
|unreleased=No | |unreleased=No | ||
Line 19: | Line 19: | ||
A prototype of '''Call of Duty 4: Modern Warfare''' for the Xbox 360. | A prototype of '''Call of Duty 4: Modern Warfare''' for the Xbox 360. | ||
==Notes== | ==Notes== | ||
* | *Prototype is 147 days before release. | ||
* | *Build does not have any issues pertaining to freezing/crashing. | ||
*A debug display can be seen on the bottom-right for which weapon is being selected. | *A debug display can be seen on the bottom-right for which weapon is being selected. | ||
*Single player features all missions and some developer levels for testing. | |||
*Multiplayer works but only offer a handful of maps. | |||
== Build Details == | |||
{{Prototype Footer|{{Navbox prototype|Call of Duty 4: Modern Warfare}}}} | * Developer Levels: | ||
** '''Pilot Cobra Day''' (Not available) | |||
** '''Pilot Cobra Night''' (Not available) | |||
** '''Swat''' (Close quarters map with enemies everywhere) | |||
** '''Firing Range''' (Features every weapon and targets of varying ranges.) | |||
** '''Interior Concept''' (Likely testing interior lighting compared to outside lighting) | |||
** '''Javelin Weapon Test''' (Open field with an enemy tank circling the opposite end.) | |||
** '''Javelin Weapon Test, Night''' (Same but night time) | |||
** '''Dog Survival''' (Endless spawning enemies and dogs, likely a fun excuse to look busy but also testing weapons) | |||
** '''Bad Guys''' (Similar to Interior Concept but features all of the antagonists instead. | |||
* Within the levels of '''Interior Concept''' and '''Bad Guys''', if you press Left D-Pad, it changes the tint of the environment between a blue or yellow tint. | |||
== Screenshots == | |||
<gallery> | |||
File:Dev Swat.png|Swat is a dev map. Likely testing the flow of close quarters against the AI and weapon sandbox. Very chaotic | |||
File:Dev DogSurvival.png|The strange but fun map of Dog Survival. Was likely a fun excuse to look busy but also testing weapons. Features a counter at the top of the screen. | |||
File:Dev InteriorConcept.png|The dev map InteriorConcept. Pressing Left-Dpad changes the tint of the world between a blue or yellow tint. | |||
</gallery>{{Prototype Footer|{{Navbox prototype|Call of Duty 4: Modern Warfare}}}} |
Latest revision as of 02:54, September 5, 2024
Call of Duty 4: Modern Warfare (Jun 11, 2007 prototype) | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Download Call of Duty 4: Modern Warfare (Jun 11, 2007 prototype) (info) |
A prototype of Call of Duty 4: Modern Warfare for the Xbox 360.
Notes
- Prototype is 147 days before release.
- Build does not have any issues pertaining to freezing/crashing.
- A debug display can be seen on the bottom-right for which weapon is being selected.
- Single player features all missions and some developer levels for testing.
- Multiplayer works but only offer a handful of maps.
Build Details
- Developer Levels:
- Pilot Cobra Day (Not available)
- Pilot Cobra Night (Not available)
- Swat (Close quarters map with enemies everywhere)
- Firing Range (Features every weapon and targets of varying ranges.)
- Interior Concept (Likely testing interior lighting compared to outside lighting)
- Javelin Weapon Test (Open field with an enemy tank circling the opposite end.)
- Javelin Weapon Test, Night (Same but night time)
- Dog Survival (Endless spawning enemies and dogs, likely a fun excuse to look busy but also testing weapons)
- Bad Guys (Similar to Interior Concept but features all of the antagonists instead.
- Within the levels of Interior Concept and Bad Guys, if you press Left D-Pad, it changes the tint of the environment between a blue or yellow tint.
Screenshots