Need for Speed: Most Wanted (Oct 21, 2005 prototype): Difference between revisions
Jump to navigation
Jump to search
(removing dead link) |
Pivotman319 (talk | contribs) m (→Notes) |
||
(3 intermediate revisions by the same user not shown) | |||
Line 2: | Line 2: | ||
|Page name=Need for Speed: Most Wanted (Oct 21, 2005 prototype) | |Page name=Need for Speed: Most Wanted (Oct 21, 2005 prototype) | ||
|builddate=Oct 21, 2005 | |builddate=Oct 21, 2005 | ||
|buildname= | |buildname = NfsMWEuropeGerMilestone | ||
|titlescreen = NFSMW-21Oct2005PALDebug-GermanLocTitle.png | |||
|status=Released | |status=Released | ||
|dumper=Anonymous | |dumper=Anonymous | ||
Line 17: | Line 18: | ||
|file=Need for Speed - Most Wanted (Oct 21, 2005 prototype).7z | |file=Need for Speed - Most Wanted (Oct 21, 2005 prototype).7z | ||
}} | }} | ||
A prototype of Need for Speed: Most Wanted for the Xbox 360. | A prototype of Need for Speed: Most Wanted for the Xbox 360. | ||
==Notes== | ==Notes== | ||
*Localized German debug build, built hours before final PAL release. | *Localized German debug build, built hours before final PAL release. | ||
** Visually and functionally identical to final release, save for extra debugging functionality; debug menu can be triggered/hidden by pressing down both left and right sticks. | |||
* Assets in build are raw and not baked like final. | |||
{{Prototype Footer}} | {{Prototype Footer}} | ||
{{Navbox prototype|Need for Speed: Most Wanted}} | {{Navbox prototype|Need for Speed: Most Wanted}} |
Latest revision as of 01:16, July 13, 2024
Need for Speed: Most Wanted (Oct 21, 2005 prototype) | ||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Download Need for Speed: Most Wanted (Oct 21, 2005 prototype) (info) |
A prototype of Need for Speed: Most Wanted for the Xbox 360.
Notes
- Localized German debug build, built hours before final PAL release.
- Visually and functionally identical to final release, save for extra debugging functionality; debug menu can be triggered/hidden by pressing down both left and right sticks.
- Assets in build are raw and not baked like final.