Call of Duty 4: Modern Warfare (May 4, 2007 prototype): Difference between revisions

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(Added detail about multiplayer and some more missions for campaign.)
 
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A pre-alpha build of '''Call of Duty 4: Modern Warfare''' for the Xbox 360.
A pre-alpha build of '''Call of Duty 4: Modern Warfare''' for the Xbox 360.
== Notes ==
Build is 185 days before release.
Crashing/Freezing does not occur in this build, is a very smooth build as well.
== Details ==
There isn't much different from the [[Call of Duty 4: Modern Warfare (Apr 11, 2007 prototype)|(Apr 11, 2007)]] build other than some minor touch ups, and progression in development.
Most missions have slightly more scripting and additions while some are still identical to the [[Call of Duty 4: Modern Warfare (Apr 11, 2007 prototype)|(Apr 11, 2007)]] build.
Multiplayer is near that of release. Cut maps were removed and there are more launch maps.
* Hardpoint and Team Hardpoint were removed.
* There is now a '''Capture and Hold''' mode. (Headquarters if I had to guess)
=== '''Campaign:''' ===
* In '''The Bog''', Lt.Vasquez has his model but same generic voice, and still has the name of Cpt. Price.
* '''Pilot Cobra Day''', '''Pilot Cobra Night''', and '''MenuTest''' give script errors now.
* '''All Ghillied Up'''
** Scripting is now present but only works till you clear the church, when you get to the graves, you get a message of End of Level, but you can continue on with no enemies.
** The tank escort sequence no longer appears in the build however despite having in the [[Call of Duty 4: Modern Warfare (Apr 11, 2007 prototype)|(Apr 11, 2007)]] build.
** You now spawn with your sniper.
** Geiger counter is no longer visible on your screen
* '''Aftermath''' (Where you fall and watch the nuke)
** The mission is now complete and operates exactly as release.
* '''Game Over (Jeepride)'''
** The jeep is now occupied and enemies properly crouch and hide in the trucks.
** The scripting is more complete but when you near the tunnel exit, you get a script ends here message, and it ends now.
{{Prototype Footer|{{Navbox prototype|Call of Duty 4: Modern Warfare}}}}
{{Prototype Footer|{{Navbox prototype|Call of Duty 4: Modern Warfare}}}}

Latest revision as of 19:33, September 7, 2024

Title Screen
Call of Duty 4: Modern Warfare (May 4, 2007 prototype)
Build date May 04, 2007
Build name Pre-Alpha Build 290
Dump status Released
Dumped by Anonymous Dumper
Released by BravoSix Echo One
Game Call of Duty 4: Modern Warfare
System Xbox 360
Genre Shooter
Final build Xbox 360 Sep 7, 2007
PC Oct 4, 2007
Release date US Nov 5, 2007
AU Nov 7, 2007
EU Nov 9, 2007
Download Call of Duty 4: Modern Warfare (May 4, 2007 prototype) (info)
Error: The download file provided does not exist, please upload it or fix the file name if it's incorrect.
Download Call of Duty 4: Modern Warfare (May 4, 2007 prototype) from external mirror

A pre-alpha build of Call of Duty 4: Modern Warfare for the Xbox 360.

Notes

Build is 185 days before release.

Crashing/Freezing does not occur in this build, is a very smooth build as well.

Details

There isn't much different from the (Apr 11, 2007) build other than some minor touch ups, and progression in development.

Most missions have slightly more scripting and additions while some are still identical to the (Apr 11, 2007) build.

Multiplayer is near that of release. Cut maps were removed and there are more launch maps.

  • Hardpoint and Team Hardpoint were removed.
  • There is now a Capture and Hold mode. (Headquarters if I had to guess)

Campaign:

  • In The Bog, Lt.Vasquez has his model but same generic voice, and still has the name of Cpt. Price.
  • Pilot Cobra Day, Pilot Cobra Night, and MenuTest give script errors now.
  • All Ghillied Up
    • Scripting is now present but only works till you clear the church, when you get to the graves, you get a message of End of Level, but you can continue on with no enemies.
    • The tank escort sequence no longer appears in the build however despite having in the (Apr 11, 2007) build.
    • You now spawn with your sniper.
    • Geiger counter is no longer visible on your screen
  • Aftermath (Where you fall and watch the nuke)
    • The mission is now complete and operates exactly as release.
  • Game Over (Jeepride)
    • The jeep is now occupied and enemies properly crouch and hide in the trucks.
    • The scripting is more complete but when you near the tunnel exit, you get a script ends here message, and it ends now.