PlayStation 3 Debugging Station (development hardware): Difference between revisions

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{{Prototype
{{Dev kit
|Page name=PlayStation 3 Debugging Station (development hardware)
|hardware_id=PlayStation 3 Debugging Station
|origin_type=Dev kit
|hardware_type=Dev Kit
|game=PlayStation 3 Debugging Station
|system=PlayStation 3
|system=PlayStation 3
|unreleased=No
}}
}}
{{Download}}
A debug console for the PlayStation 3. It is also often known as a "test kit" due to the TEST label that can be seen right underneath the PlayStation 3 logo.
A debug console for the PlayStation 3. It is also often known as a "test kit" due to the TEST label that can be seen right underneath the PlayStation 3 logo.
==Notes==
==Notes==
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==See also==
==See also==
* [https://www.psdevwiki.com/ps3/SKU_Models_Nonretail#Debug/AV_Tool/Arcade/DTCP-IP_Debugger_Models PSDevWiki for more extensive technical documentation]
* [https://www.psdevwiki.com/ps3/SKU_Models_Nonretail#Debug/AV_Tool/Arcade/DTCP-IP_Debugger_Models PSDevWiki for more extensive technical documentation]
{{Prototype Footer}}

Latest revision as of 12:36, June 11, 2026

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PlayStation 3 Debugging Station (development hardware)
Dev kit type PlayStation 3 Debugging Station
Type Dev Kit
System PlayStation 3


A debug console for the PlayStation 3. It is also often known as a "test kit" due to the TEST label that can be seen right underneath the PlayStation 3 logo.

Notes

  • The model prefix for this system is typically DECH, and common variants include the A00A, based off the initial CECHA model, the J00A, based off the newer CECHJ model, and the 2500, a Slim variant. DECH-30xx and 40xx (latter being the SuperSlim) variants also exist, though uncommon.
  • The "TEST" branding can be found on the top of the console for the A00A/J00A fat models, while the Slim models contain it underneath the console. AV Tool models do not feature the "TEST" branding & do not run games.
  • Includes functionality not present in retail consoles, such as disabling HDCP. Many functions such as SDK connectivity can be restored via custom firmware on retail consoles.
  • These consoles were often used for game testing and press coverage (the latter because journalists would often receive burnt/pressed BD-Rs containing pre-release/review builds of games).

See also