Pravin Wagh (interview): Difference between revisions

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'''Pravin Wagh''' is a video game programmer who has worked for Sega and other studios on titles such as Garfield: Caught in the Act for the Sega Genesis and Spawn for the Xbox. This interview was conducted by [[User:Billscat-socks|Billscat-socks]] in 2012.
{{Interview
|image=
|name=Pravin Wagh
|status=Released
|interviewer=Billscat-socks
|subject=Garfield: Caught in the Act
|date=2015
}}
'''Pravin Wagh''' is a video game programmer who has worked for Sega and other studios on titles such as Garfield: Caught in the Act for the Sega Genesis and Spawn for the Xbox.


==Interview==
==Interview==
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And then you have to throw in that the particular Sega Interaction division was eventually shut down and we may have lost code, graphics, audio, etc. in the process and are relying on any of the team still having some things around on their personal systems.
And then you have to throw in that the particular Sega Interaction division was eventually shut down and we may have lost code, graphics, audio, etc. in the process and are relying on any of the team still having some things around on their personal systems.


'''Regarding the 32X, Garfield was also touted as also being a 32X release at some point. Do you recall if it was ever really planned, or was it false info on the part of magazines? I think at that stage of development magazines were touting it as Garfield: Lost in TV Land or simply Garfield in TV Land or something to that effect.'''
'''Regarding the 32X, Garfield was also touted as also being a 32X release at some point. Do you recall if it was ever really planned, or was it false info on the part of magazines? I think at that stage of development magazines were touting it as Garfield: Lost in TV Land or simply Garfield in TV Land or something to that effect.'''