Driven (Aug 10, 2001 demo): Difference between revisions

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Created page with "{{Demo |titlescreen=Driven (Title screenshot).png |Page name=Driven (Aug 10, 2001 demo) |builddate=Aug 10, 2001 05:28 |status=Released |origin_demo_disc=OPS2M Demo 13 |origin_type=DVD-ROM |origin_labels=ops2m demo 13 |origin_dumpmethod=MPF |game=Driven |system=PlayStation 2 |genre=Racing |final_builddate=Sep 29, 2001 |release_date=Dec 14, 2001 |unreleased=No }} {{Download |file=DRIVENDEMO.zip }} A European demo build of '''''Driven''''' for the PlayStation 2. ==Notes== *..."
 
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* Slight differences in menu layouts are apparent with those most notable being button prompts and preview track images which overall look less tidy.
* Slight differences in menu layouts are apparent with those most notable being button prompts and preview track images which overall look less tidy.
* Track order in 'Track Select' is different with some having alternate names such as Desert Palace and New York Circuit along with Tour De Triomphe using a green background rather than the pink one seen in retail.
* Track order in 'Track Select' is different with some having alternate names such as Desert Palace and New York Circuit along with Tour De Triomphe using a green background rather than the pink one seen in retail.
* Voice acting appears to have not been done yet as neither announcer (both welcoming you to the race and the countdown to race start) is heard when beginning off a race.
* Voice acting appears to have not been done yet as neither announcer (both welcoming you to the race and the countdown to race start) is heard when beginning a race.
* The in-game HUD uses smaller text for your position and current lap while also not indicating if you're going the wrong way or need to repair your car although it is still possible to do so.
* The in-game HUD uses smaller text for your position and current lap while also not indicating if you're going the wrong way or need to repair your car although it is still possible to do so.
* Crashes appear less impactful due to the lack of camera cuts and SFX such as explosions or metal snapping.
* Crashes appear less impactful due to the lack of camera cuts and SFX such as explosions or metal snapping.