News/Project Deluge: Xbox and Dreamcast: Difference between revisions
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Hello everyone! It’s that time again! <br><br> | Hello everyone! It’s that time again! <br><br> | ||
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Continuing with our efforts with Project Deluge, today we present over 349 Microsoft Xbox prototypes and 135 Sega Dreamcast prototypes! From unreleased games to early builds, this lot continues to be fruitful. <br> | Continuing with our efforts with Project Deluge, today we present over 349 Microsoft Xbox prototypes and 135 Sega Dreamcast prototypes! From unreleased games to early builds, this lot continues to be fruitful. <br> | ||
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First up, we have a pretty decent batch of Sega Dreamcast prototypes to show you! We have an early prototype of 4 Wheel Thunder compiled five months before the first available retail build, back when it was called “Offroad Thunder”. We also have a prototype of Deep Fighter compiled a few months before the first final build that still has most of its FMV sequences in pre production (no post effects). We have two nice prototypes of Illbleed and Jet Grind Radio, with both sporting some decent debugging features. We also have some decent prototypes of Ready 2 Rumble Boxing Round 2, San Francisco Rush 2049, Shadow Man, Test Drive Cycles, Vigilante 8: Second Offense, WWF Attitude, and even Tony Hawk’s Pro Skater as well. While there weren’t many unreleased games that we could see from this part of the lot, we did find an unreleased English localization prototype of Shanghai Dynasty, which was going to be published by Activision but got cancelled. <br> | First up, we have a pretty decent batch of Sega Dreamcast prototypes to show you! We have an early prototype of 4 Wheel Thunder compiled five months before the first available retail build, back when it was called “Offroad Thunder”. We also have a prototype of Deep Fighter compiled a few months before the first final build that still has most of its FMV sequences in pre production (no post effects). We have two nice prototypes of Illbleed and Jet Grind Radio, with both sporting some decent debugging features. We also have some decent prototypes of Ready 2 Rumble Boxing Round 2, San Francisco Rush 2049, Shadow Man, Test Drive Cycles, Vigilante 8: Second Offense, WWF Attitude, and even Tony Hawk’s Pro Skater as well. While there weren’t many unreleased games that we could see from this part of the lot, we did find an unreleased English localization prototype of Shanghai Dynasty, which was going to be published by Activision but got cancelled. <br><br> | ||
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| [[File:sega dreamcast preservation games logo.png|centre|frameless|link=https://en.sega-dreamcast-info-games-preservation.com/]] | |||
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| [[File:ChuchuDC title.png|220px|centre|frameless|link=ChuChu Rocket! (Jan 27, 2000 prototype)]] || [[File:sega gt jun 15 2000 prototype title.png|220px|centre|frameless|link=Sega GT (Jun 15, 2000 prototype)]] | |||
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As an extra treat, [https://en.sega-dreamcast-info-games-preservation.com/ Laurent from Sega Dreamcast Info Games Preservation] has kindly donated two Dreamcast prototypes just in time for Project Deluge! Laurent has been in the Dreamcast prototype preservation scene for many years now and has accumulated and released many prototypes. He has plans on releasing many, many more later this year so be sure to be on the look out for more just on the horizon! <br> | |||
Not a bad start, but could be better, right? <br> | Not a bad start, but could be better, right? <br> | ||
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In this part of the lot, we have an unreleased Xbox port of American Idol, Hail to the Chimp (which would be released on the 360), He-Man: Defender of Grayskull, and Pac-Man World Rally. We have an unreleased English localization of Dinosaur Hunting: Ushinawareta Daichi , which was originally going to be published by Metro 3D sometime in late 2003 but was cancelled shortly after for unknown reasons. We also have prototypes of unreleased games such as The Red Star, US Open 2003, and The Vatz. Ironically, since the Xbox is a bit of a Dreamcast spiritual successor of sorts, we have quite a few really interesting prototypes of some Sega developed titles too! We have a really nice prototype of Crazy Taxi 3: High Roller, ToeJam & Earl III (why are there so many prototypes of this game?!), Jet Set Radio Future, Sega GT, and Gun Valkyrie! Some other notable prototypes - a really nice prototype of Psychonauts which is currently the earliest prototype available, Rogue Ops, Room Zoom: Race for Impact (under the title Micro Mayhem), and much more! <br> | In this part of the lot, we have an unreleased Xbox port of American Idol, Hail to the Chimp (which would be released on the 360), He-Man: Defender of Grayskull, and Pac-Man World Rally. We have an unreleased English localization of Dinosaur Hunting: Ushinawareta Daichi , which was originally going to be published by Metro 3D sometime in late 2003 but was cancelled shortly after for unknown reasons. We also have prototypes of unreleased games such as The Red Star, US Open 2003, and The Vatz. Ironically, since the Xbox is a bit of a Dreamcast spiritual successor of sorts, we have quite a few really interesting prototypes of some Sega developed titles too! We have a really nice prototype of Crazy Taxi 3: High Roller, ToeJam & Earl III (why are there so many prototypes of this game?!), Jet Set Radio Future, Sega GT, and Gun Valkyrie! Some other notable prototypes - a really nice prototype of Psychonauts which is currently the earliest prototype available, Rogue Ops, Room Zoom: Race for Impact (under the title Micro Mayhem), and much more! <br> | ||
What’s interesting about most of the Xbox prototypes is just how many of them are actually unreleased. Given that Microsoft was relatively newcomer to the video game industry at the time, and given that the Sony PlayStation 2 was taking the entire world by storm, it’s likely that many developers/publishers got cold feet and decided against porting some games that might not have sold well on the platform. There was most likely doubt over whether or not the Xbox was even going to be a success at the time, so most developers may not have been willing to put some of their games on the platform. Fortunately for Microsoft, that changed following the successful lifespan of the Xbox 360. <br> | What’s interesting about most of the Xbox prototypes is just how many of them are actually unreleased. Given that Microsoft was a relatively newcomer to the video game industry at the time, and given that the Sony PlayStation 2 was taking the entire world by storm, it’s likely that many developers/publishers got cold feet and decided against porting some games that might not have sold well on the platform. There was most likely doubt over whether or not the Xbox was even going to be a success at the time, so most developers may not have been willing to put some of their games on the platform. Fortunately for Microsoft, that changed following the successful lifespan of the Xbox 360. <br> | ||
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As always, we would like to thank all the members of the Project Deluge team for helping us with this project so far. Without your help, it would’ve taken eons for anything to come about. We’d like to thank Jason Scott from the Internet Archive for giving us an opportunity to go through this journey and for providing the hosting for this ongoing project, and Iniche for working with the owner of all of these wonderful builds to make it all happen. Special thanks to Master Emerald for once again creating beautiful art for us to help make each of our releases something special (especially on short notice!). We’d like to thank drx and ehw for writing the scripts and helping get the project initially off the ground, and Sazpaimon for taking everything much further by expanding the capabilities of the script, running some of the builds on hardware, the streams, and so much more. And last but certainly not least, we’d like to thank all of our researchers (Zoda-Y13, GopherGirl, Xkeeper (TCRF), Rusty (TCRF), Shoemanbundy, Hwd45, SolidSnake11, DigitalWarrior, Nex, and Drac for taking the time to help us go through every single build in this lot so far. <br> | As always, we would like to thank all the members of the Project Deluge team for helping us with this project so far. Without your help, it would’ve taken eons for anything to come about. We’d like to thank Jason Scott from the Internet Archive for giving us an opportunity to go through this journey and for providing the hosting for this ongoing project, and Iniche for working with the owner of all of these wonderful builds to make it all happen. Special thanks to Master Emerald for once again creating beautiful art for us to help make each of our releases something special (especially on short notice!). We’d like to thank drx and ehw for writing the scripts and helping get the project initially off the ground, and Sazpaimon for taking everything much further by expanding the capabilities of the script, running some of the builds on hardware, the streams, and so much more. And last but certainly not least, we’d like to thank all of our researchers (Zoda-Y13, GopherGirl, Xkeeper (TCRF), Rusty (TCRF), Shoemanbundy, Hwd45, SolidSnake11, DigitalWarrior, Nex, and Drac for taking the time to help us go through every single build in this lot so far. And finally, we'd also like to thank Laurent from [https://en.sega-dreamcast-info-games-preservation.com/ Sega Dreamcast Info Preservation Games] for the extra goodies just in time for this release! He has done more for Dreamcast prototype preservation than anyone else and currently holds the world record for most prototypes dumped and owned for the Sega Dreamcast! <br> | ||
This project is far from over and has only just begun! Stay tuned in the next couple of months for more! <br> | This project is far from over and has only just begun! Stay tuned in the next couple of months for more! <br> | ||