Double Dragon II: The Revenge (sample): Difference between revisions
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|status=Released | |status=Released | ||
|dumper=Tootai | |dumper=Tootai | ||
|releasedby= | |releasedby=Tootai | ||
|filereleasedate= | |filereleasedate=March 5, 2008 | ||
|origin_type=EPROM cartridge | |origin_type=EPROM cartridge | ||
|origin_labels=HVC-TK23EPROM-01 1989 | |origin_labels=HVC-TK23EPROM-01 1989 | ||
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==See also== | ==See also== | ||
*[http:// | *[http://forums.lostlevels.org/viewtopic.php?t=1643&highlight=double+dragon Original release thread at Lost Levels.] | ||
*[http://famicomworld.com/workshop/protos/double-dragon-ii-the-revenge-proto/ Famicom World page] | *[http://famicomworld.com/workshop/protos/double-dragon-ii-the-revenge-proto/ Famicom World page] | ||
*[https://tcrf.net/Proto:Double_Dragon_II:_The_Revenge_(NES) TCRF page] | *[https://tcrf.net/Proto:Double_Dragon_II:_The_Revenge_(NES) TCRF page] | ||
{{Prototype Footer|{{Navbox prototype|Double Dragon II: The Revenge}}}} | {{Prototype Footer|{{Navbox prototype|Double Dragon II: The Revenge}}}} |
Latest revision as of 18:46, January 10, 2024
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Download Double Dragon II: The Revenge (sample) (info) |
A sample cart for Double Dragon II: The Revenger for Famicom. Unlike most prototypes, it was housed inside a Famicom Disk System RAM adaptor.
The Cutting Room Floor research
Notes
- Some debug cheats are enabled. In game hold Select on the first controller then press the following buttons on controller one: A to skip current level, B kill all curent enemies and advance to next point, Up or Down to kill one nearest enemy at front or back side.
- The “HVC-TK22EPROM-01” on inner board matches outer label; there are TECHNOS JAPAN labeled program & character EPROMS.
- The title screen shows “Sample Version / 1989 Technos Japan Corp.”
- There are infinite lives. The counter goes down like normal but when it reaches 0 the game won't end after dying.
- The screen after the start screen says “Double Dragon” without the “II”.
- The helicopter doesn’t shoot at you (Easy) (unconfirmed).
- The fortress tank doesn’t vent steam at you (unconfirmed).
- Antagonists become progressively tougher (unconfirmed).
- There are no disappearing platforms or falling fire on “Easy,” likewise with “Medium” (unconfirmed).
- “Difficult” has fast disappearing platforms (unconfirmed).
- The wheels move faster on “Difficult than “Medium” (unconfirmed).
- No spikes fly up in the wheel room on “Easy” (unconfirmed).
Screenshots
Origin
See also