Aladdin (Chicago C.E.S demo): Difference between revisions

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A work in progress build of Aladdin for the Sega Genesis. This cart was apparently shown at the Chicago CES trade show back in 1993.
A work in progress build of Aladdin for the Sega Genesis. This cart was apparently shown at the Chicago CES trade show back in 1993.
==Notes==
==Differences==
* The game begins at startup on a level select screen that operates the same as the level select screen in the final.
* A lot of levels have enemies either missing from the final or incomplete pencil tests.
* The ROM's internal header refers to it as The Jungle Book.
* The level music for Level 2 "The Desert" is a completely different tune that was cut from the final. It's based on a track from Jungle Book.
* Aladdin's lives icon looks different.
* The "Inside the Lamp" level is completely different from the final. Instead of going all the way to the right of the level, the player instead has to reach the very top by riding on Genie bowling balls and jumping on springs. A lot of graphics appear that are not in the final iteration of the level.
* The final level uses a different background.
 
==Differences==
* A lot of levels have enemies either missing from the final or incomplete pencil tests.
* The level music for Level 2 "The Desert" is a completely different tune that was cut from the final. It's based on a track from Jungle Book.
* Aladdin's lives icon looks different.
* The "Inside the Lamp" level is completely different from the final. Instead of going all the way to the right of the level, the player instead has to reach the very top by riding on Genie bowling balls and jumping on springs. A lot of graphics appear that are not in the final iteration of the level.
* The final level uses a different background.
 
 
<gallery mode=nolines heights=168 widths=240>
TheJungleBook.F3BB 000.png|Level select
TheJungleBook.F3BB 001.png|Opening Sega screen with a Genie animation that was replaced in the final. Probably deemed too risky for a kids game.
TheJungleBook.F3BB 008.png|A cut knife-throwing enemy, and a pencil test of the basket throwing enemy at the top.
TheJungleBook.F3BB 009.png|Level checkpoints look different.
TheJungleBook.F3BB 010.png|Cut prisoner enemy that tries to saw the chains from its ankles.
TheJungleBook.F3BB 011.png|The "Inside the Lamp" level is completely different.
</gallery>
 
==Differences==
* A lot of levels have enemies either missing from the final or incomplete pencil tests.
* The level music for Level 2 "The Desert" is a completely different tune that was cut from the final. It's based on a track from Jungle Book.
* Aladdin's lives icon looks different.
* The "Inside the Lamp" level is completely different from the final. Instead of going all the way to the right of the level, the player instead has to reach the very top by riding on Genie bowling balls and jumping on springs. A lot of graphics appear that are not in the final iteration of the level.
* The final level uses a different background.


==Differences==
==Differences==
Line 31: Line 58:
* The final level uses a different background.
* The final level uses a different background.


==Screenshots==
 
<gallery mode=nolines heights=168 widths=240>
<gallery mode=nolines heights=168 widths=240>
TheJungleBook.F3BB 000.png|Level select
TheJungleBook.F3BB 000.png|Level select
Line 41: Line 68:
</gallery>
</gallery>


==Origin==
 
<gallery mode=packed>
<gallery mode=packed>
Aladdin-ces-cart.png|Cartridge front
Aladdin-ces-cart.png|Cartridge front
</gallery>
</gallery>
==Notes==
* The game begins at startup on a level select screen that operates the same as the level select screen in the final.
* The ROM's internal header refers to it as The Jungle Book.
==Screenshots==
<gallery mode=nolines heights=168 widths=240>
TheJungleBook.F3BB 000.png|Level se
==Videos==
<youtube width="320" height="240">IzISgIQAico</youtube>
{{Prototype Footer|{{Navbox prototype|Aladdin}}}}
{{Prototype Footer|{{Navbox prototype|Aladdin}}}}

Revision as of 16:06, December 28, 2016

Title Screen
Aladdin (Chicago C.E.S demo)
Build date Jun 27, 1993
Build name Chicago C.E.S Show Work In Progress Demonstration
Dump status Released
Dumped by Billscat-socks
Origin EPROM cartridge
EPROMs 8x EPROMs
Dump method Retrode
Ownership DreamTR (Unknown), Niels (??-2016), Billscat-socks (Present)
Game Aladdin
System Sega Mega Drive
Genre Platform
Final build US Aug 6, 1993
Release date US Nov, 1993
Download Aladdin (Chicago C.E.S demo) (info)
Error: The download file provided does not exist, please upload it or fix the file name if it's incorrect.

A work in progress build of Aladdin for the Sega Genesis. This cart was apparently shown at the Chicago CES trade show back in 1993.

Differences

  • A lot of levels have enemies either missing from the final or incomplete pencil tests.
  • The level music for Level 2 "The Desert" is a completely different tune that was cut from the final. It's based on a track from Jungle Book.
  • Aladdin's lives icon looks different.
  • The "Inside the Lamp" level is completely different from the final. Instead of going all the way to the right of the level, the player instead has to reach the very top by riding on Genie bowling balls and jumping on springs. A lot of graphics appear that are not in the final iteration of the level.
  • The final level uses a different background.

Differences

  • A lot of levels have enemies either missing from the final or incomplete pencil tests.
  • The level music for Level 2 "The Desert" is a completely different tune that was cut from the final. It's based on a track from Jungle Book.
  • Aladdin's lives icon looks different.
  • The "Inside the Lamp" level is completely different from the final. Instead of going all the way to the right of the level, the player instead has to reach the very top by riding on Genie bowling balls and jumping on springs. A lot of graphics appear that are not in the final iteration of the level.
  • The final level uses a different background.


Differences

  • A lot of levels have enemies either missing from the final or incomplete pencil tests.
  • The level music for Level 2 "The Desert" is a completely different tune that was cut from the final. It's based on a track from Jungle Book.
  • Aladdin's lives icon looks different.
  • The "Inside the Lamp" level is completely different from the final. Instead of going all the way to the right of the level, the player instead has to reach the very top by riding on Genie bowling balls and jumping on springs. A lot of graphics appear that are not in the final iteration of the level.
  • The final level uses a different background.

Differences

  • A lot of levels have enemies either missing from the final or incomplete pencil tests.
  • The level music for Level 2 "The Desert" is a completely different tune that was cut from the final. It's based on a track from Jungle Book.
  • Aladdin's lives icon looks different.
  • The "Inside the Lamp" level is completely different from the final. Instead of going all the way to the right of the level, the player instead has to reach the very top by riding on Genie bowling balls and jumping on springs. A lot of graphics appear that are not in the final iteration of the level.
  • The final level uses a different background.



Notes

  • The game begins at startup on a level select screen that operates the same as the level select screen in the final.
  • The ROM's internal header refers to it as The Jungle Book.

Screenshots

<gallery mode=nolines heights=168 widths=240> TheJungleBook.F3BB 000.png|Level se

Videos