Call of Duty 4: Modern Warfare (Jun 11, 2007 prototype): Difference between revisions

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(Added more detail to what functions. Features of said functioning parts. Also added list of dev maps and the various objectives behind each one for what the developers might be achieving. Added images of what may seem interesting.)
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A prototype of '''Call of Duty 4: Modern Warfare''' for the Xbox 360.
A prototype of '''Call of Duty 4: Modern Warfare''' for the Xbox 360.
==Notes==
==Notes==
*A map named mp_firingrange is present. This test level is for testing weapon accuracy and shooting distance.
*A number of dev levels are present in the menu.
*A debug display can be seen on the bottom-right for which weapon is being selected.
*A debug display can be seen on the bottom-right for which weapon is being selected.
*Singleplayer features all missions and some developer levels for testing.
*Multiplayer works but only offer a handful of maps.
[[File:Dev DogSurvival.png|alt=The strange but fun map of Dog Survival. Was likely a fun excuse to look busy but also testing weapons. Features a counter at the top of the screen.|thumb|The strange but fun map of Dog Survival. Was likely a fun excuse to look busy but also testing weapons. Features a counter at the top of the screen.]]


== Build Details ==
* Developer Levels:
** '''Pilot Cobra Day''' (Not available)
** '''Pilot Cobra Night''' (Not available)
** '''Swat''' (Close quarters map with enemies everywhere)
** '''Firing Range''' (Features every weapon and targets of varying ranges.)
** '''Interior Concept''' (Likely testing interior lighting compared to outside lighting)
** '''Javelin Weapon Test''' (Open field with an enemy tank circling the opposite end.)
** '''Javelin Weapon Test, Night''' (Same but night time)
** '''Dog Survival''' (Endless spawning enemies and dogs, likely a fun excuse to look busy but also testing weapons)
** '''Bad Guys''' (Similar to Interior Concept but features all of the antagonists instead.
* Within the levels of '''Interior Concept''' and '''Bad Guys''', if you press Left D-Pad, it changes the tint of the environment between a COD4 Blue and a MW2 Yellow.[[File:Dev InteriorConcept.png|alt=The dev map InteriorConcept. Pressing Left-Dpad changes the tint of the world between a blue or yellow tint.|thumb|The dev map InteriorConcept. Pressing Left-Dpad changes the tint of the world between a blue or yellow tint.]][[File:Dev Swat.png|alt=Swat is a dev map. Likely testing the flow of close quarters against the AI and weapon sandbox. Very chaotic|thumb|Swat is a dev map. Likely testing the flow of close quarters against the AI and weapon sandbox. Very chaotic]]
{{Prototype Footer|{{Navbox prototype|Call of Duty 4: Modern Warfare}}}}
{{Prototype Footer|{{Navbox prototype|Call of Duty 4: Modern Warfare}}}}

Revision as of 00:09, September 5, 2024

Title Screen
Call of Duty 4: Modern Warfare (Jun 11, 2007 prototype)
Build date June 11, 2007
Build name Pre-Alpha Build 328
Dump status Released
Dumped by Anonymous Dumper
Released by BravoSix Echo One
Game Call of Duty 4: Modern Warfare
System Xbox 360
Genre Shooter
Final build Xbox 360 Sep 7, 2007
PC Oct 4, 2007
Release date US Nov 5, 2007
AU Nov 7, 2007
EU Nov 9, 2007
Download Call of Duty 4: Modern Warfare (Jun 11, 2007 prototype) (info)
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A prototype of Call of Duty 4: Modern Warfare for the Xbox 360.

Notes

  • A debug display can be seen on the bottom-right for which weapon is being selected.
  • Singleplayer features all missions and some developer levels for testing.
  • Multiplayer works but only offer a handful of maps.
The strange but fun map of Dog Survival. Was likely a fun excuse to look busy but also testing weapons. Features a counter at the top of the screen.
The strange but fun map of Dog Survival. Was likely a fun excuse to look busy but also testing weapons. Features a counter at the top of the screen.

Build Details

  • Developer Levels:
    • Pilot Cobra Day (Not available)
    • Pilot Cobra Night (Not available)
    • Swat (Close quarters map with enemies everywhere)
    • Firing Range (Features every weapon and targets of varying ranges.)
    • Interior Concept (Likely testing interior lighting compared to outside lighting)
    • Javelin Weapon Test (Open field with an enemy tank circling the opposite end.)
    • Javelin Weapon Test, Night (Same but night time)
    • Dog Survival (Endless spawning enemies and dogs, likely a fun excuse to look busy but also testing weapons)
    • Bad Guys (Similar to Interior Concept but features all of the antagonists instead.
  • Within the levels of Interior Concept and Bad Guys, if you press Left D-Pad, it changes the tint of the environment between a COD4 Blue and a MW2 Yellow.
    The dev map InteriorConcept. Pressing Left-Dpad changes the tint of the world between a blue or yellow tint.
    The dev map InteriorConcept. Pressing Left-Dpad changes the tint of the world between a blue or yellow tint.
    Swat is a dev map. Likely testing the flow of close quarters against the AI and weapon sandbox. Very chaotic
    Swat is a dev map. Likely testing the flow of close quarters against the AI and weapon sandbox. Very chaotic