Call of Duty: Future Warfare (Dec 18, 2011 prototype): Difference between revisions
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|titlescreen=Nx1 title screen.png | |titlescreen=Nx1 title screen.png | ||
|Page name=Call of Duty: Future Warfare (Dec 18, 2011 prototype) | |Page name=Call of Duty: Future Warfare (Dec 18, 2011 prototype) | ||
|builddate=Dec 18, 2011 | |builddate=Dec 18, 2011 21:02:16 | ||
|buildname=NX1_DEV 1.0 Build 546 CODEBOT3 | |buildname=NX1_DEV 1.0 Build 546 CODEBOT3 | ||
|status=Released | |status=Released | ||
|dumper=Anonymous Dumper | |dumper=Anonymous Dumper | ||
|releasedby=Anonymous Releaser | |releasedby=Anonymous Releaser | ||
|filereleasedate=September 2, 2024 | |filereleasedate=September 2, 2024 | ||
|origin_type=Dev Kit HDD | |||
|game=Call of Duty: Future Warfare | |game=Call of Duty: Future Warfare | ||
|system=Xbox 360 | |system=Xbox 360 |
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Download Call of Duty: Future Warfare (Dec 18, 2011 prototype) from external mirror |
A prototype of Call of Duty: Future Warfare for the Xbox 360.
Notes
- Originally worked on by the studio Neversoft, it was internally called NX1.
- The campaign was set 30 to 50 years into the future with at least one mission, "Moonbase Assault" being set on the Moon with low gravity gameplay. The name of seven other missions are known, but their content remains unknown: "Border", "Visiting Hours", "Into The Fire", "Winter Anvil", "Descent", "Hit Hard At Home", "Moonbase Assault", "Operation Deadbolt".
- Uses the Call of Duty: Modern Warfare 2 engine as a basis for the game.
- There are eight executables, with five of them being used for multiplayer, while the remaing three were used for singleplayer. Two of them are used as server executables, while another is used for a demo (all of these executables were shipped with either a .map or .pdb file, or both).
- Miscellaneous Notes:
- Game is not emulatable in Xenia-Canary. Executables must be patched in order to run.
Videos
See also