Sly Cooper and the Thievius Raccoonus (Aug 23, 2002 prototype): Difference between revisions
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*No debug functionality. | *No debug functionality. | ||
*Release thread: https://www.obscuregamers.com/threads/two-sly-cooper-builds-and-a-demo.783/#post-4096 | *Release thread: https://www.obscuregamers.com/threads/two-sly-cooper-builds-and-a-demo.783/#post-4096 | ||
*Update 07/20/2019: A new patch that fixes the weird issues with the keys, ropes and bottles has been made by Meos https://drive.google.com/open?id=1f6JV039VzdCpKqlYfwhTDHQE6Kue1jDD |
Revision as of 17:34, July 20, 2019
Sly Cooper and the Thievius Raccoonus (Aug 23, 2002 prototype) | ||||||||||||||||||||
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A late NTSC review prototype of Sly Cooper and the Thievius Raccoonus for the Sony PlayStation 2.
Notes
- Requires a patch in order to play the game.
- For unknown reasons, the build is unstable. Bugs include Clue Bottles disappearing and reappearing as well as Treasure Keys immediately being taken away after you collect one. Depending on your experience, hacking the game may be needed to progress.
- No debug functionality.
- Release thread: https://www.obscuregamers.com/threads/two-sly-cooper-builds-and-a-demo.783/#post-4096
- Update 07/20/2019: A new patch that fixes the weird issues with the keys, ropes and bottles has been made by Meos https://drive.google.com/open?id=1f6JV039VzdCpKqlYfwhTDHQE6Kue1jDD