News/Go Go Goemon! Mystical Ninja Goemon Zero: Difference between revisions
make heading slightly bigger |
No edit summary |
||
| Line 113: | Line 113: | ||
</center><br> | </center><br> | ||
Bouken Jidai Katsugeki Goemon was in development by Konami Computer Entertainment Kobe (KCEK), which was a Kobe-based subsidiary of Konami that was established in 1998 when the 1st development division at KCEO broke away to become its independent division. The game marks the first major series departure since the early days of Mr. Goemon. [https://w.atwiki.jp/gcmatome/pages/1114.html According to staff comments in the officially released strategy book], the game originally started | Bouken Jidai Katsugeki Goemon was in development by Konami Computer Entertainment Kobe (KCEK), which was a Kobe-based subsidiary of Konami that was established in 1998 when the 1st development division at KCEO broke away to become its independent division. The game marks the first major series departure since the early days of Mr. Goemon. [https://w.atwiki.jp/gcmatome/pages/1114.html According to staff comments in the officially released strategy book], the game originally started out as a 2D RPG. Possibly either due to Sony’s licensing standards at the time (which will be explained later on in this article) or the positive reception of Mystical Ninja Starring Goemon outside of Japan, KCEK decided to bring the game back to the size and scope of the first Goemon game on the Nintendo 64. The design of Goemon himself received the most radical change, with changes to his design being made even well into the game’s production (pay attention to his design in the opening FMV). <br> | ||
The game is a significant departure from all of the Goemon games that have come before. While the game itself retains most of the gameplay elements as seen in previous entries in the franchise, the game brands itself as more of a single-player role-playing game with action-adventure elements. The game sports a leveling system, an inventory management system, and even character customization. However, gone are the days of having multiple characters to choose from. Goemon is the only playable character in the entire game aside from his nonplayable white tiger cub named Kotora. <br> | The game is a significant departure from all of the Goemon games that have come before. While the game itself retains most of the gameplay elements as seen in previous entries in the franchise, the game brands itself as more of a single-player role-playing game with action-adventure elements. The game sports a leveling system, an inventory management system, and even character customization. However, gone are the days of having multiple characters to choose from. Goemon is the only playable character in the entire game aside from his nonplayable white tiger cub named Kotora. <br> | ||