Need for Speed Underground (Oct 12, 2003 prototype): Difference between revisions
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|external=https://archive.org/details/nfs-underground-oct122003 | |external=https://archive.org/details/nfs-underground-oct122003 | ||
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A late prototype of Need for Speed Underground for the Sony PlayStation 2 | A late prototype of Need for Speed Underground for the Sony PlayStation 2. | ||
==Notes== | ==Notes== | ||
* With the exception of the LANGUAGES folder, all of the files matches the final game | * Compiled 4 days before the final PAL build and 3 days before the final NTSC build. | ||
* With the exception of the LANGUAGES folder, all of the files matches the final game. | |||
* SYSTEM.CNF reads version 1.00 instead of the final PAL 1.01 | * SYSTEM.CNF reads version 1.00 instead of the final PAL 1.01. | ||
* The message when entering the PLAY ONLINE option without a network hardware is slightly different between this protoype and the final game. | |||
* The message when entering the PLAY ONLINE option without a network hardware is slightly different between this protoype and the final game | |||
Prototype: | Prototype: |
Revision as of 08:20, July 14, 2023
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Download Need for Speed Underground (Oct 12, 2003 prototype) (info) |
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A late prototype of Need for Speed Underground for the Sony PlayStation 2.
Notes
- Compiled 4 days before the final PAL build and 3 days before the final NTSC build.
- With the exception of the LANGUAGES folder, all of the files matches the final game.
- SYSTEM.CNF reads version 1.00 instead of the final PAL 1.01.
- The message when entering the PLAY ONLINE option without a network hardware is slightly different between this protoype and the final game.
Prototype:
⚠ SCE/Ethernet (Network Adaptor) Supported network hardware is not correctly connected to the PlayStation®2 console. You will not be able to access the online features of this game.
Final:
⚠ Supported network hardware is not correctly connected to the console. You will not be able to access the online features of this game.
Screenshots