Mario & Sonic at the Rio 2016 Olympic Games (Feb 11, 2016 prototype): Difference between revisions
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{{Download}} | {{Download}} | ||
A prototype of Mario & Sonic at the Rio 2016 Olympic Games. | A prototype of Mario & Sonic at the Rio 2016 Olympic Games. | ||
==Notes== | ==Notes== | ||
* It contains a debug menu with less options than the one available in the release versions of the game, and there are several slightly differing assets in the game files. | * It contains a debug menu with less options than the one available in the release versions of the game, and there are several slightly differing assets in the game files. | ||
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A HUGE thanks to Wiicurious for providing this disc to dump and making available to internet! | A HUGE thanks to Wiicurious for providing this disc to dump and making available to internet! | ||
{{Prototype Footer}} | {{Prototype Footer|{{Navbox prototype|Mario & Sonic at the Rio 2016 Olympic Games}}}} |
Latest revision as of 12:54, February 19, 2024
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A prototype of Mario & Sonic at the Rio 2016 Olympic Games.
Notes
- It contains a debug menu with less options than the one available in the release versions of the game, and there are several slightly differing assets in the game files.
- The disc unfortunately had issues later in the dumping process, leading to skipped sectors in the padding data, but the actual game itself is fully intact.
- Miscellaneous Notes:
- Game is emulatable in CEMU 2.0-65: Issues (as of February 17, 2024).
- Issues: TalkWindowViewer menu option doesn't work, and some submenus (or functions) doesn't work perfectly.
- Game is emulatable in CEMU 2.0-65: Issues (as of February 17, 2024).
Warning: Do not link to this build; the build is too new to be on the wiki (this explains why someone doesn't link the .7z file containing this build here).
Acknowledgments
A HUGE thanks to Wiicurious for providing this disc to dump and making available to internet!