Call of Duty 4: Modern Warfare (Apr 11, 2007 prototype): Difference between revisions
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Hardpoint and Team Hardpoint are able to be played. There is not a clear objective however. In Team Hardpoint, there are killstreaks around the map. Within Hardpoint, you score 10 points every few seconds but there is not a clear cause for gaining points. | Hardpoint and Team Hardpoint are able to be played. There is not a clear objective however. In Team Hardpoint, there are killstreaks around the map. Within Hardpoint, you score 10 points every few seconds but there is not a clear cause for gaining points. | ||
== Screenshots == | |||
<gallery> | |||
File:COD4 - VehicleDamage Map.png|COD4 - VehicleDamage Map where you test weapons on vehicles. | |||
</gallery> | |||
{{Prototype Footer|{{Navbox prototype|Call of Duty 4: Modern Warfare}}}} | {{Prototype Footer|{{Navbox prototype|Call of Duty 4: Modern Warfare}}}} |
Revision as of 04:21, September 7, 2024
Call of Duty 4: Modern Warfare (Apr 11, 2007 prototype) | ||||||||||||||||||||
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Download Call of Duty 4: Modern Warfare (Apr 11, 2007 prototype) (info) |
A early prototype of Call of Duty 4: Modern Warfare for the Xbox 360.
Have not checked MP - Sept 9, 2024
Notes
- This build is 208 days from release.
- From various testing of missions and test levels, it runs smooth and has no crashing/freezing.
- There is a lot to unpack with this build. It is very much near release in terms of content.
Details
- Meleeing in this build is different than release. If you melee with a rifle, you swing your knife twice in a awkward animation. However if you knife with a pistol, you swing the butt of your secondary.
- RPG and Javelin have no reload animation and in most cases, a short delay to fire again quickly.
Campaign:
All campaign missions are present. There are also dev and test levels.
Many missions are missing scripts but they are mostly intact to a certain point.
More testing to be done. This is currently observed:
- The Coup Mission
- The Coup Intro drivers are static characters with no dialogue/animations.
- You can crouch and activate night vision while sitting.
- About halfway, the car stops and you get a message that the script has ended there.
- The Coup Intro drivers are static characters with no dialogue/animations.
- The Bog Mission
- Lt. Vasquez is not present. The model is Captain Price and the voice is a generic caucasian with basic voice lines.
- The Aftermath Mission (Where you fall and watch the nuke)
- The mushroom cloud is already present and you can walk around the entire area. Very interesting.
- All Ghillied Up Mission
- You do not have a weapon and Cpt. MacMillan stops moving once he reaches the first shed at spawn.
- When you spawn, if you turn around and keep running into the trees, you can get out of bounds.
- You are able to get into the city but you cant go any further once you get to where you walk under the white awnings.
- It takes some maneuvering to get there but watch your geiger counter and turn around if it rises.
- You are able to get into the city but you cant go any further once you get to where you walk under the white awnings.
- There is geiger counter at the bottom right. Likely removed as bounds and radiation bounds were set up properly.
- The tank escort sequence is present but you can walk out of bounds to avoid.
Test Levels:
These are not present in any build beyond.
- vehicledamage - Flat floor map with vehicles to test weapon damage.
- Bog_a - Appears to just be The Bog mission but haven't tested more than 20 seconds of it.
- Firing Range: Assault Rifles - (Not Accessible)
Dev Levels:
- Are the same levels as in the (Jun 11, 2007 prototype) build. Check details there.
- Pilot Cobra Day and Pilot Cobra Night work in this build however.
- You fly your own chopper and have to destroy tanks.
- The controls are a bit to get used to and dont feel great.
- Was likely scrapped early on due to those reasons.
Multiplayer:
Is mostly complete and features most maps but not all.
Some unreleased maps are:
- Dusk
- Hill
Hardpoint and Team Hardpoint are able to be played. There is not a clear objective however. In Team Hardpoint, there are killstreaks around the map. Within Hardpoint, you score 10 points every few seconds but there is not a clear cause for gaining points.
Screenshots