Assets/Grand Theft Auto V/cnh devkit leftovers assets: Difference between revisions
mNo edit summary |
No edit summary |
||
| Line 1: | Line 1: | ||
{{Assets | {{Assets | ||
|Page name=Grand Theft Auto V (Build 4 Install Data prototype) | |Page name=Grand Theft Auto V (Build 4 Install Data prototype) | ||
|status=Released | |status=Released | ||
|dumper=the cnh | |dumper=the cnh | ||
| Line 12: | Line 11: | ||
|release_date={{RegionDate|WW|Sep 17, 2013}} | |release_date={{RegionDate|WW|Sep 17, 2013}} | ||
|unreleased=No | |unreleased=No | ||
|builddate=2013 | |||
}} | }} | ||
{{DoNotUpload}} | {{DoNotUpload}} | ||
A prototype of '''Grand Theft Auto V''' for the Playstation 3. | A incomplete prototype of '''Grand Theft Auto V''' for the Playstation 3. | ||
{{Download}} | |||
==Notes== | ==Notes== | ||
* Partially extracted by [https://hiddenpalace.org/User:Funtimeandrefoxy funtimeandrefoxy] on Mar 18, 2025. As of August 20, 2025, all files were recovered by the same user. There were some files that required hex repair to work, but a small number are partially functional and should not be used in their current state in the retail version. The devkit contained only a few files from part0.rpf, part1.rpf, part2.rpf and ps3.rpf. | * Partially extracted by [https://hiddenpalace.org/User:Funtimeandrefoxy funtimeandrefoxy] on Mar 18, 2025. As of August 20, 2025, all files were recovered by the same user. There were some files that required hex repair to work, but a small number are partially functional and should not be used in their current state in the retail version. The devkit contained only a few files from part0.rpf, part1.rpf, part2.rpf and ps3.rpf. Whether there are more files besides these is unknown. | ||
* The build is the second oldest of all, although the build date is unknown, but probably at most a few months different from the final version. | * The build is the second oldest of all, although the build date is unknown, but probably at most a few months different from the final version. | ||
* The build contains several differences in the recovered map files. Some interiors never saw the light of day either. Thanks to the leaked interiorsinfo.xml from [[Grand Theft Auto V (Jul 24, 2013 Install Data prototype)]] it is possible to discover the coordinates where they would be located and the area they were part of, thus making it possible to know where the cmap file would be located. Unfortunately, the cmap files no longer exist and although it is possible to generate new ones on PC and Xbox 360 platforms, the same is not possible for PS3 although a private tool was created to restore the v_int_6.rpf in the PC version. | * The build contains several differences in the recovered map files. Some interiors never saw the light of day either. Thanks to the leaked interiorsinfo.xml from [[Grand Theft Auto V (Jul 24, 2013 Install Data prototype)]] it is possible to discover the coordinates where they would be located and the area they were part of, thus making it possible to know where the cmap file would be located. Unfortunately, the cmap files no longer exist and although it is possible to generate new ones on PC and Xbox 360 platforms, the same is not possible for PS3 although a private tool was created to restore the v_int_6.rpf in the PC version. | ||