User talk:Hidden Palace: Difference between revisions
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Could you add hashes (CRC32, MD5 and SHA-1) of the ROM files contained within the archives you have recently removed? | Could you add hashes (CRC32, MD5 and SHA-1) of the ROM files contained within the archives you have recently removed? | ||
== Nintendo Prototypes == | |||
So did Nintendo requested to remove the prototypes or something? Or just to avoid copyright issues? --[[User:Pasta937|Pasta937]] ([[User talk:Pasta937|talk]]) 12:57, April 8, 2019 (EDT) |
Revision as of 16:57, April 8, 2019
How do you figure out the compiling dates of all these protos? If you can you should do that for the protos I've uploaded too. If you can, I'll make a list of articles I've created.--Mathuser (talk) 08:21, November 21, 2016 (EST)
- It varies from system to system. For games that use CDFS (PS1, PS2, Saturn, Sega CD, etc) will often have a date attributed on the main executable file, or sometimes have a real date in the volume information sector on the disc image itself. For ROMs, some developers include an actual build date in the ROM (like Aladdin, Jungle Book, The Terminator, etc) but it doesn't always happen. redump.org will post the main executable and often the volume date for CD based games, which is usually my go to for finding that information. When something doesn't exist in redump.org I just get the game myself and take a look. Evilhamwizard (talk) 15:00, November 21, 2016 (EST)
Nintendo Channel ROMs
I saw your old post on Sonic Retro about ripping DS demo ROMs from Nintendo Channel servers. I have some questions:
- Do you (or anyone else) still have any rips (especially ones that aren't on the No-Intro dat)?
- Does the method still work? Or are the servers down now? --Hiccup3 (talk) 07:53, February 16, 2017 (EST)
- Hey there, not sure what post you're talking about. Can you link it to me? Afaik I never posted anything about ripping DS demo ROMs from Nintendo Channel, if I did maybe I was referring to the Sonic Colors DS one because I think that was dumped from the service. I doubt the service is still up, but the method for dumping ROMs from those servers would be to:
- Emulate the Nintendo Channel in Dolphin with debug mode on (so you can dump the contents of memory) with networking enabled
- Then download the game from the service which will store the contents in RAM.
- Then create a memory dump in Dolphin and view the contents of the memory dump with a hex editor.
- Find whatever header they used for packaging the DS games and use that to find the ROM.
- I hope this helps, but again I don't think the servers are still active as they shut down the Wi-Fi Connection service a few years a go...Evilhamwizard (talk) 16:13, February 16, 2017 (EST)
- Oh wait, I think I found the post you're talking about (https://forums.sonicretro.org/index.php?showtopic=21099&view=findpost&p=524685). iirc, I paraphrased the instructions from here. I noticed that some of the http://ente.wapp.wii.com/ links are still available, so maybe you can still get the data for certain regions. The link I provided is the most comprehensive guide to dumping Nintendo Channel ROMs. Unfortunately, I never tried to do any of this myself at the time. Evilhamwizard (talk) 16:55, February 16, 2017 (EST)
- Hey there, not sure what post you're talking about. Can you link it to me? Afaik I never posted anything about ripping DS demo ROMs from Nintendo Channel, if I did maybe I was referring to the Sonic Colors DS one because I think that was dumped from the service. I doubt the service is still up, but the method for dumping ROMs from those servers would be to:
Removed files
Could you add hashes (CRC32, MD5 and SHA-1) of the ROM files contained within the archives you have recently removed?
Nintendo Prototypes
So did Nintendo requested to remove the prototypes or something? Or just to avoid copyright issues? --Pasta937 (talk) 12:57, April 8, 2019 (EDT)