Aladdin (Chicago C.E.S demo): Difference between revisions
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TheJungleBook.F3BB 010.png|Cut prisoner enemy that tries to saw the chains from its ankles. | TheJungleBook.F3BB 010.png|Cut prisoner enemy that tries to saw the chains from its ankles. | ||
TheJungleBook.F3BB 011.png|The "Inside the Lamp" level is completely different. | TheJungleBook.F3BB 011.png|The "Inside the Lamp" level is completely different. | ||
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Revision as of 03:27, June 21, 2016
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A work in progress build of Aladdin for the Sega Genesis. This cart was apparently shown at the Chicago CES trade show back in 1993.
Notes
- The game begins at startup on a level select screen that operates the same as the level select screen in the final.
Differences
- A lot of levels have enemies either missing from the final or incomplete pencil tests.
- The level music for Level 2 "The Desert" is a completely different tune that was cut from the final.
- Aladdin's lives icon looks different.
- The "Inside the Lamp" level is completely different from the final. Instead of going all the way to the right of the level, the player instead has to reach the very top by riding on Genie bowling balls and jumping on springs. A lot of graphics appear that are not in the final iteration of the level.
- The final level uses a different background.