Aladdin (Chicago C.E.S demo): Difference between revisions
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<gallery mode=nolines heights=168 widths=240> | <gallery mode=nolines heights=168 widths=240> | ||
TheJungleBook.F3BB 000.png|Level select | TheJungleBook.F3BB 000.png|Level select | ||
TheJungleBook.F3BB 001.png|Opening Sega screen with a Genie animation that was replaced in the final. | TheJungleBook.F3BB 001.png|Opening Sega screen with a Genie animation that was replaced in the final. Probably deemed too risky for a kids game. | ||
TheJungleBook.F3BB 008.png|A cut knife-throwing enemy, and a pencil test of the basket throwing enemy at the top. | TheJungleBook.F3BB 008.png|A cut knife-throwing enemy, and a pencil test of the basket throwing enemy at the top. | ||
TheJungleBook.F3BB 009.png|Level checkpoints look different. | TheJungleBook.F3BB 009.png|Level checkpoints look different. |
Revision as of 03:39, June 21, 2016
Aladdin (Chicago C.E.S demo) | ||||||||||||||||||||||||||
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A work in progress build of Aladdin for the Sega Genesis. This cart was apparently shown at the Chicago CES trade show back in 1993.
Notes
- The game begins at startup on a level select screen that operates the same as the level select screen in the final.
Differences
- A lot of levels have enemies either missing from the final or incomplete pencil tests.
- The level music for Level 2 "The Desert" is a completely different tune that was cut from the final.
- Aladdin's lives icon looks different.
- The "Inside the Lamp" level is completely different from the final. Instead of going all the way to the right of the level, the player instead has to reach the very top by riding on Genie bowling balls and jumping on springs. A lot of graphics appear that are not in the final iteration of the level.
- The final level uses a different background.