News/Sega Technical Institute’s Cancelled Segapede: Difference between revisions
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Unfortunately, despite the talent behind the game’s development, the game would become yet another entry in STI’s list of canceled projects. <br> | Unfortunately, despite the talent behind the game’s development, the game would become yet another entry in STI’s list of canceled projects. <br> | ||
In total, the game was in development for roughly 14 months before production on the game halted. The main issue behind the game’s cancellation was the fact that STI was trying to do too many games at once, a fact that did not go unnoticed by Sega of America. At the time of Segapede’s cancellation, STI had roughly five different projects going on at the same time. So Segapede, along with a few other titles, | In total, the game was in development for roughly 14 months before production on the game halted. The main issue behind the game’s cancellation was the fact that STI was trying to do too many games at once, a fact that did not go unnoticed by Sega of America. At the time of Segapede’s cancellation, STI had roughly five different projects going on at the same time. So Segapede, along with a few other titles, were put on indefinite hold while the staff members who were assigned to work on those canceled projects were shuffled into other projects that were either more desirable or were much further along, like The Ooze or Comix Zone. <br> | ||
The indefinite hold on the project and the indecisiveness from Sega of America are what spurred Craig Stitt to contact Mark Cerny, who at the time was now involved with a few studios that would become major players in Sony’s attempts to enter the console gaming market. After getting reacquainted with Mark, Craig would eventually move on to work on developing the Spyro the Dragon projects with Insomniac Games. The rest is history. <br> | The indefinite hold on the project and the indecisiveness from Sega of America are what spurred Craig Stitt to contact Mark Cerny, who at the time was now involved with a few studios that would become major players in Sony’s attempts to enter the console gaming market. After getting reacquainted with Mark, Craig would eventually move on to work on developing the Spyro the Dragon projects with Insomniac Games. The rest is history. <br> | ||