Assets/Grand Theft Auto V/cnh devkit leftovers assets
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Do not upload
Please do not upload this prototype.
On April 14, 2024, a PlayStation 3 devkit, model 1400a, was made available on the Internet Archive. Although it was not identified which studio the devkit belonged to, as with most other pages from the user, funtimeandrefoxy discovered that the hard drive was used by Rockstar and Team Bondi.
Notes
- Like most Rockstar and Team Bondi devkits, they all undergo a wipe process, meaning that even if deleted builds could have been fully recovered, the wipe renders them incomplete due to data removal. Aside from data removal, it's logical to say that some builds were superimposed on top of others as more builds were added.
- This devkit has stored builds from at least April 2010 to May 2012 and builds from July 2013. Although it is known that the July 2013 builds are Installs, it is unknown if the older builds are. In addition to builds, there are also two patches dated around October 3, 2013 (which appear to be identical, although one is partially wiped). It seems the devkit was used in late 2014, although it was probably only used to test some cloud cache.
- Although uncorrupted assets from July 2013 work correctly in the retail version, assets from 2012 and earlier were created for an older version of the engine. Therefore, it's necessary to convert these assets to work in the retail version. Unfortunately, this can only be done with cmaps and ctyp. These assets from 2012 and earlier consist only of exteriors RPFs, and almost none of these RPFs survived from that time, although at least 5 builds already existed.
- Regarding the July installs, funtimeandrefoxy was extracting, filtering, and repairing the most relevant RPFs (which have visible differences) as there are more than 2700 RPFs in early May 2026. In this way, more than 500 RPFs (some never seen before) were recovered, and those that were fragmented and had OK data were repaired. All the serial for these builds are BLES1807 (EU Region), and interestingly, the game logo has some differences.
- A PARAM.SFO associated with DLCs exists, but it seems that no DLC can be found, probably due to the Wipe.
- Keep in mind that some assets are only partially okay, but most cannot be repaired due to a lack of data. However, one way to see these partially corrupted RPFs in OpenIV (and extract the files) is to increase the RPF size back to its original size.
- Regarding the assets from the July 2013 builds, some notable relevant assets are:
- 2 cut clouds, one of which corresponds to a supposed easter egg associated with horse-shaped clouds;
- cut peds, most of which refer to the cops from the prologue, and curiously there is one ped that is an imitation of Dr. Evil from Austin Powers;
- cut weapons, but unfortunately the weapons.rpf is partially wiped, with the only cut weapon that is okay being a weapon called laptop (which, according to the source, seems to have been used only for testing purposes);
- In terms of myths, the ghost is in a different position than in the final version, and there are more Spider Webs than in the final version, although the location of all of them is currently unknown;
- There are some canceled vehicle mods related to some vehicles that exist in retail. Some of them seem to contain nothing; **Some cut interiors, such as Magenda's house, a Fort Zancudo bunker, and some CNC HQs, exist in this version, as well as some interiors that exist in the retail version but with differences here and there. There are also interiors with radical differences associated with GTA Online;
- Hundreds of cut clothes and hats associated with the protagonists of GTA Online have been recovered, as well as different clothes and hats;
- Franklin has two different haircuts from the final version. There are hats and skin markings with different textures relative to the final version, although they are not very relevant;
- There is a common.rpf that, despite having differences, most of which are not visible in the game, contains a folder with XMLs associated with a debug menu that unfortunately cannot be activated due to the lack of a debug EBOOT.BIN. These XMLs, in addition to addressing GTA SP and online, also contain several mentions of CNC;
- Furthermore, there is an XML file called peruserdata.xml that contains several bug reports, mainly from 2011 and 2012, which allows one to get an idea of how many missions were cut in the final version, among other things.
- All these files mentioned were made available in May 2026 on AlphaArchive 3 and the Rockstar Games Archive, although the scope compared to assets initially made available in March to April 2025 is practically nil.
- Since uploading assets to the wiki is not allowed, and many of these assets require experience with the game files to implement them correctly, it is recommended to install the PS3 mod by player 67 called "Beta Preservation Edition". Please note that the mod is only compatible with BLES1807 and has many missing beta assets.
Screenshots
The photos below were taken by funtimeandrefoxy around the time this build was first discovered.
The photos below were taken by Player 67.
Videos
Acknowledgments
Thanks to Anton, Player 67, rollschuh2282 , Slick and WildBrick for the support given as progress was made. Thanks also to the cnh for making the devkit available.
