User contributions for (gud boi)
July 11, 2026
- 09:2309:23, July 11, 2026 diff hist +50 N File:Test Drive - Eve of Destruction (6).png An example of the 'Special' vehicles current
- 09:2209:22, July 11, 2026 diff hist +28 N File:Test Drive - Eve of Destruction (5).png Choosing a car current
- 09:2209:22, July 11, 2026 diff hist +39 N File:Test Drive - Eve of Destruction (4).png Beginning the Career mode current
- 09:2109:21, July 11, 2026 diff hist +29 N File:Test Drive - Eve of Destruction (3).png Saving the game current
- 09:2109:21, July 11, 2026 diff hist +44 N File:Test Drive - Eve of Destruction (2).png Attempting to load a save file current
- 09:1809:18, July 11, 2026 diff hist +28 N File:Test Drive - Eve of Destruction (1).png Control screen current
July 9, 2026
- 10:3410:34, July 9, 2026 diff hist +820 Killzone (Aug 21, 2004 prototype) No edit summary current Tag: Visual edit
- 10:3210:32, July 9, 2026 diff hist +35 N File:Killzone - Aug 21 (8).png Starting a deathmatch current
- 10:3110:31, July 9, 2026 diff hist +22 N File:Killzone - Aug 21 (7).png Controls current
- 10:3110:31, July 9, 2026 diff hist +36 N File:Killzone - Aug 21 (6).png Adjusting the settings current
- 10:3110:31, July 9, 2026 diff hist +28 N File:Killzone - Aug 21 (5).png Choosing a map current
- 10:3010:30, July 9, 2026 diff hist +26 N File:Killzone - Aug 21 (4).png Singleplayer current
- 10:3010:30, July 9, 2026 diff hist +30 N File:Killzone - Aug 21 (3).png Character select current
- 10:3010:30, July 9, 2026 diff hist +26 N File:Killzone - Aug 21 (2).png Level select current
- 10:2910:29, July 9, 2026 diff hist +23 N File:Killzone - Aug 21 (1).png Main Menu current
- 10:2610:26, July 9, 2026 diff hist 0 N File:Killzone - Aug 21 (Title screnshot).png No edit summary current
- 10:1210:12, July 9, 2026 diff hist −205 Killzone (Aug 23, 2004 prototype) No edit summary Tag: Visual edit
- 10:0910:09, July 9, 2026 diff hist 0 Killzone (Aug 23, 2004 prototype) No edit summary Tag: Visual edit
- 10:0710:07, July 9, 2026 diff hist +231 Killzone (Aug 23, 2004 prototype) No edit summary Tag: Visual edit
- 10:0210:02, July 9, 2026 diff hist +339 Killzone (Aug 23, 2004 prototype) No edit summary Tag: Visual edit
- 09:5809:58, July 9, 2026 diff hist +511 Killzone (Aug 23, 2004 prototype) No edit summary Tag: Visual edit
- 09:5509:55, July 9, 2026 diff hist +35 N File:Killzone (8).png Starting a deathmatch current
- 09:5409:54, July 9, 2026 diff hist +22 N File:Killzone (7).png Controls current
- 09:5409:54, July 9, 2026 diff hist +36 N File:Killzone (6).png Adjusting the settings current
- 09:5309:53, July 9, 2026 diff hist +28 N File:Killzone (5).png Choosing a map current
- 09:5309:53, July 9, 2026 diff hist +26 N File:Killzone (4).png Singleplayer current
- 09:5309:53, July 9, 2026 diff hist +30 N File:Killzone (3).png Character select current
- 09:5209:52, July 9, 2026 diff hist +26 N File:Killzone (2).png Level select current
- 09:5109:51, July 9, 2026 diff hist +29 N File:Killzone (1).png Language screen current
- 09:4109:41, July 9, 2026 diff hist 0 N File:Killzone (Title screenshot).png No edit summary current
July 8, 2026
- 12:4312:43, July 8, 2026 diff hist +58 EyeToy: Play 3 (Aug 10, 2005 prototype) No edit summary Tag: Visual edit
- 12:4012:40, July 8, 2026 diff hist +2,139 N EyeToy: Play 3 (Aug 10, 2005 prototype) Created page with "{{Prototype |Page name=EyeToy: Play 3 (Aug 10, 2005 prototype) |builddate=Aug 10, 2005 08:56 |buildname=Preview |status=Released |dumper=(gud boi) |releasedby=(gud boi) |filedumpdate=July 6, 2026 |filereleasedate=July 8, 2026 |origin_type=DVD-R |origin_labels=PREVIEW Pre-Beta Code PAL EyeToy®: Play 3 Eyetoy® USB Camera (for PlayStation®2) required August 2005 |origin_disc_type=PlayStation 2 Preview |origin_files=PLAY3 |origin_dumpmethod=MPF |origin_ownership=retrogame..."
- 12:4012:40, July 8, 2026 diff hist +22 N File:EyeToy Play 3 (8).png Gameplay current
- 12:4012:40, July 8, 2026 diff hist +21 N File:EyeToy Play 3 (7).png Loading current
- 12:3912:39, July 8, 2026 diff hist +55 N File:EyeToy Play 3 (6).png An example of the incomplete translations current
- 12:3812:38, July 8, 2026 diff hist +33 N File:EyeToy Play 3 (5).png Choosing a category current
- 12:3812:38, July 8, 2026 diff hist +42 N File:EyeToy Play 3 (4).png After selecting singleplayer current
- 12:3812:38, July 8, 2026 diff hist +29 N File:EyeToy Play 3 (3).png Creating a save current
- 12:3712:37, July 8, 2026 diff hist +21 N File:EyeToy Play 3 (2).png Credits current
- 12:3712:37, July 8, 2026 diff hist +23 N File:EyeToy Play 3 (1).png Main Menu current
- 12:0012:00, July 8, 2026 diff hist 0 N File:PLAY3.zip No edit summary current
- 11:5311:53, July 8, 2026 diff hist 0 N File:EyeToy Play 3 (Title screenshot).png No edit summary current
- 11:0511:05, July 8, 2026 diff hist +97 EyeToy: Play 2 (Aug 31, 2004 prototype) No edit summary Tag: Visual edit
- 10:5810:58, July 8, 2026 diff hist +2,071 N EyeToy: Play 2 (Aug 31, 2004 prototype) Created page with "{{Prototype |Page name=EyeToy: Play 2 (Aug 31, 2004 prototype) |builddate=Aug 31, 2004 18:18 |buildname=Preview |status=Released |dumper=(gud boi) |releasedby=(gud boi) |filedumpdate=July 6, 2026 |filereleasedate=July 8, 2026 |origin_type=DVD-R |origin_labels=PREVIEW PAL EyeToy: Play 2 September 2004 |origin_disc_type=PlayStation 2 Preview |origin_files=SCES-52748 |origin_dumpmethod=MPF |origin_ownership=retrogamescollect (??? - 2026) gud boi (2026 - Present) |game=EyeT..."
- 10:5810:58, July 8, 2026 diff hist +22 N File:EyeToy Play 2 (8).png Gameplay current
- 10:5810:58, July 8, 2026 diff hist +64 N File:EyeToy Play 2 (7).png The final example, with notably odd text placement current
- 10:5710:57, July 8, 2026 diff hist +60 N File:EyeToy Play 2 (6).png Another example of the unfinished translations current
- 10:5710:57, July 8, 2026 diff hist +55 N File:EyeToy Play 2 (5).png An example of the unfinished translations current
- 10:5710:57, July 8, 2026 diff hist +41 N File:EyeToy Play 2 (4).png Adjusting gameplay settings current
- 10:5610:56, July 8, 2026 diff hist +34 N File:EyeToy Play 2 (3).png Selecting a minigame current