- Jul 6, 2024: Vanished without a Trace - Out of the Vortex for the Sega Mega Drive
- Apr 9, 2024: Crash Tag Team Racing (Xbox Prototype)
- Jan 21, 2024: Crash Bash and Spyro 3
- Jan 1, 2024: New Years 2024 - Sonic Heroes
- Dec 25, 2023: A Very Bandicoot Christmas - Crash Bandicoot: Warped Prototype
- Nov 24, 2023: 6GUN: BattleBourne's Unreleased PlayStation 2 Game
- Oct 31, 2023: Daredevil: The Man Without Fear - Unreleased PlayStation 2 Game
- Feb 28, 2023: Phantasy Star Online Prototype
- Feb 15, 2023: PSP Release Candidates
- Dec 25, 2022: Project Deluge: Xbox 360 and Wii
- Dec 9, 2022: Semradical!
- Nov 24, 2022: Sega Technical Institute’s Cancelled Segapede
- Nov 23, 2022: Sonic 3 and Feel Preproduction VHS Tapes!
- Oct 31, 2022: Happy Halloween 2022! Castlevania: Symphony of the Night for the Tiger Game.com!
- Jan 1, 2022: New Years 2022!
- Nov 13, 2021: Go Go Goemon! Mystical Ninja Goemon Zero
- Oct 10, 2021: Mortal Kombat prototype for the Sega Mega Drive
- Sep 18, 2021: Project Deluge: Xbox and Dreamcast
- Jul 24, 2021: Angels with Burning Hearts: Burning Rangers Prototype
- May 1, 2021: Crash Landing
- Apr 17, 2021: Project Deluge: PlayStation 1, Saturn, and CD-I (Part 2)
- Mar 20, 2021: Project Deluge: PlayStation 2
- Jan 1, 2021: Dreams Come True: Sonic 1 (MD) Prototype
- (earlier news)
Main Page
The Hidden Palace is a community dedicated to the preservation of video game development media (such as prototypes, hardware, source code, artwork, and more). This website can be utilized as a catalog for the items that we and others are able to collect and share.
If you are interested in contributing, please see our How to Contribute page.
- Nov 13, 2024: Olympic Summer Games (Test Drive Demo) by {{{3}}}
- Nov 12, 2024: Spec Ops: The Line (Jul 13, 2010 Multiplayer prototype) by {{{3}}}
- Nov 09, 2024: Phantom Breaker (Feb 6, 2012 prototype) by {{{3}}}
- Oct 29, 2024: Dragon Ball Z: Shin Budokai (Jan 26, 2006 prototype) by {{{3}}}
- Oct 19, 2024: Half-Life (Oct 16, 1998 prototype) by {{{3}}}
- Oct 19, 2024: Headhunter (Oct 11, 2001 prototype) by {{{3}}}
- Oct 15, 2024: Rayman 2: The Great Escape (Jul 22, 1998 prototype) by {{{3}}}
- Oct 09, 2024: Ace Combat: Joint Assault (Jun 11, 2010 prototype) by {{{3}}}
- Oct 08, 2024: Far Cry 3 (Sep 26, 2012 prototype) by {{{3}}}
- Oct 06, 2024: Prodigal (Mar 31, 2008 prototype) by {{{3}}}
- Oct 06, 2024: Prodigal (Mar 28, 2008 prototype) by {{{3}}}
- Oct 06, 2024: Prodigal (Mar 25, 2008 D prototype) by {{{3}}}
- Oct 06, 2024: Carmageddon: Crude Awakening (Jan 22, 2008 B prototype) by {{{3}}}
- Oct 06, 2024: Carmageddon: Crude Awakening (Jan 22, 2008 A prototype) by {{{3}}}
- Oct 06, 2024: Carmageddon: Crude Awakening (Jan 23, 2008 A prototype) by {{{3}}}
- Oct 06, 2024: Carmageddon: Crude Awakening (Jan 18, 2008 prototype) by {{{3}}}
- Oct 06, 2024: Carmageddon: Crude Awakening (Jan 16, 2008 C prototype) by {{{3}}}
- Oct 06, 2024: Carmageddon: Crude Awakening (Jan 16, 2008 B prototype) by {{{3}}}
- Oct 06, 2024: Carmageddon: Crude Awakening (Jan 16, 2008 A prototype) by {{{3}}} (more)
Crash Bandicoot: Warped (Jul 17, 1998 prototype)
Crash Bandicoot: Warped (Press CD)
Discuss this release on our Discord server!
It's been a while since we've last showcased a Crash Bandicoot release, and now, thanks to the efforts of Darkaiser, we have yet another Crash Bandicoot: Warped prototype to share with you!
Crash Bandicoot: Warped started development in January 1998 and its developer, Naughty Dog, was given less than a year to complete the game. Despite this, they were able to greatly expand on the gameplay formula they had initially found success with in the first two Crash Bandicoot games. Warped contains, in addition to the 3D platforming levels Crash games are known for, levels where you control a motorcycle, plane, and jetski, the later two provide a much wider range of movement that Crash levels have traditionally seen.
During its development, preview builds of the game were sent off to the different regional arms of Sony Computer Entertainment to provide to magazines for preview purposes. Sony Computer Entertainment America (SCEA) distributed the majority of preview builds, but in Europe, Sony Computer Entertainment Europe (SCEE) only received four builds: News Version, Preview Version 1, Preview Version 2, and Review Version. Prior to today, only Preview Version 2 and Review Version have been made public. Today's release closes the gap with Preview Version 1, which is, to date, the earliest build of Crash 3 ever released!
Dated July 17, this build is dated about a month before the Alpha NTSC-U build from August, and over a week before the (very limited) first public demo of the build. This build would be seen in various magazine publications and trailers across the US and Europe, showcasing it's various differences such as an early level names, layouts and implementation of the time trial system.
The release of this build could not be possible without the incredible fundraising effort by Darkaiser, who was able to raise enough money to allow the game to be released publicly. Darkaiser has previously been a part of our Crash Landing 2019 release, and this build puts us one step closer to getting the full picture of the rapid 10 month development cycle Crash 3 took. Just this release alone would be enough to satisfy even the most diehard fan…
...but that's not all!
In addition to the Preview Build, Darkaiser has also secured an asset disc for Crash 3. These discs were sent to magazine publishers to add high-resolution art to their preview pages, and are rarely seen in their original, high-resolution quality. This release will be added to our growing catalog of asset press discs. We hope to have much more to share on this exciting endeavor in the near future, so stay tuned!
Once again, we'd like to thank Darkaiser and everyone who donated to allow this release to happen.
Merry Christmas and until next time!
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- Star Wars: Jedi Knight - Jedi Academy (Aug 8, 2003 prototype) by Dink
- Star Wars: Jedi Knight - Jedi Academy (Jul 2, 2003 prototype) by Dink
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