Koshimo (prototype A)

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Revision as of 02:58, January 9, 2026 by Tikal. (talk | contribs) (Created page with "{{Prototype |titlescreen=Koshimo protoA title.png |Page name=Koshimo (prototype A) |status=Released, redump needed |dumper=Fatum |releasedby=Fatum |filereleasedate=May 6, 1993 |origin_type=Floppy disk |origin_lot=Old Scene (BBS) |game=Koshimo |system=Commodore 64 |genre=Action |unreleased=Yes }} {{download |file=Koshimo (prototype A).zip }} A prototype of the unreleased '''''Koshimo''''' for the Commodore 64. ==Notes== * Developed by Direct Designs, was to be published b...")
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Title Screen
Koshimo (prototype A)
Dump status Released, redump needed
Dumped by Fatum
Released by Fatum
File release date May 6, 1993
Origin Floppy disk
Lot Old Scene (BBS)
Game Koshimo
System Commodore 64
Genre Action
Release date Unreleased
Download Koshimo (prototype A) (info)
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A prototype of the unreleased Koshimo for the Commodore 64.

Notes

  • Developed by Direct Designs, was to be published by Thalamus.
    • Programming: Juned Wahab, Christian Schramm, Frank Juerke
      Graphics: Shaun Pearson, Frank Juerke
      Music: David Dewar
  • Scrapped due to programmer Juned Wahab losing interest. Frank Juerke joined to finish what was left, but not much progress was made.
  • Contains three levels and music; the player cannot die.
  • Release has an intro.

See also