Fantastic Dizzy (prototype)

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Revision as of 02:50, June 19, 2026 by Billscat-socks (talk | contribs) (Removed the "for Sega Mega Drive" text since it's probably obvious and arbitrary to include)
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Title Screen
Fantastic Dizzy (prototype)
Dump status Released
Game Fantastic Dizzy
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Note: Do not upload Sega Mega Drive builds directly.

A mid-development build of Fantastic Dizzy.

Notes

This build was found on a Dizzy fan forum that contained a text file with the following information regarding its origins, including differences from the retail game:

Found on the English Amiga Board server in a collection of mega drive roms. Seems to be a prototype but I haven't seen anyone talking about it.

Differences to the release version:

  • Controls
    • 'A' Button makes Dizzy walk faster when held
    • 'B' Button is Jump
    • 'C' Button is Action/Pickup/Drop/Talk
    • 'Start' button shows the Status/Inventory screen
  • No music or sound effects
  • English only
  • Dizzy missing from Codemasters logo
  • No Title screen or intro
  • No pause
  • Score counter doesn't work
  • Lives counter doesn't work (infinite lives)
  • Bonus game sliding puzzle is different (also unfinished so once complete doesn't exit)
  • Bonus game icon different
  • Different starting position and no tutorial
  • Treehouse Village
    • Poggie is bigger than Dizzy (but still fits in the cage)
    • Dylan missing
    • Gold shamrock near prince
    • Swinging rope is white
    • Missing yolkfolk close up graphics (all use grand dizzy)
  • Countryside
    • Gap in bridge above underwater cave
  • Diamond Mine
    • Mine machine starts animated but still needs spanner to activate lift
    • No enemies, hazards, gems, fireballs underground
    • Mine cart missing (no mini game, can't get spade)
    • Lava not implemented
    • Dynamite doesn't blow up but rock crumbles
    • Dragon head missing & not implemented
    • Dragon Egg missing
  • Carber Bay
    • Mine exit/entrance door doesn't work
    • Gold coin has different graphics (it's a silver £)
  • Crystal Falls
    • Waterfall/Barrel jump too far
    • Rum at top of waterfall
  • Keldor Village
    • Rats missing on street & in tunnels
    • Pirate missing
    • Test for rats in tunnel from castle street to pirate ship with temp graphics
    • Missing end wall on bridge street, sewer map suggests it should lead to Crystal
  • River (Down the Rapids Dizzy?)
    • Castle mini game missing
  • Castle unknown status
  • Pirate ship
    • Missing enemies, hazards & Blackheart
    • No bubbles mini game
    • Dynamite graphics different
    • Lowest platform for going up to rigging isn't solid
  • Graveyard seems complete
  • Grasslands
    • missing bonus game item
    • missing enemies in the clouds
    • zak's castle is different & missing some graphics
    • Can't open zak's castle
  • Zaks castle unknown status

Screenshots