Fantastic Dizzy (prototype)
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| Fantastic Dizzy (prototype) | ||||||
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| Download Fantastic Dizzy (prototype) (info) |
A mid-development build of Fantastic Dizzy.
Notes
This build was found on a Dizzy fan forum that contained a text file with the following information regarding its origins, including differences from the retail game:
Found on the English Amiga Board server in a collection of mega drive roms. Seems to be a prototype but I haven't seen anyone talking about it.
Differences to the release version:
- Controls
- 'A' Button makes Dizzy walk faster when held
- 'B' Button is Jump
- 'C' Button is Action/Pickup/Drop/Talk
- 'Start' button shows the Status/Inventory screen
- No music or sound effects
- English only
- Dizzy missing from Codemasters logo
- No Title screen or intro
- No pause
- Score counter doesn't work
- Lives counter doesn't work (infinite lives)
- Bonus game sliding puzzle is different (also unfinished so once complete doesn't exit)
- Bonus game icon different
- Different starting position and no tutorial
- Treehouse Village
- Poggie is bigger than Dizzy (but still fits in the cage)
- Dylan missing
- Gold shamrock near prince
- Swinging rope is white
- Missing yolkfolk close up graphics (all use grand dizzy)
- Countryside
- Gap in bridge above underwater cave
- Diamond Mine
- Mine machine starts animated but still needs spanner to activate lift
- No enemies, hazards, gems, fireballs underground
- Mine cart missing (no mini game, can't get spade)
- Lava not implemented
- Dynamite doesn't blow up but rock crumbles
- Dragon head missing & not implemented
- Dragon Egg missing
- Carber Bay
- Mine exit/entrance door doesn't work
- Gold coin has different graphics (it's a silver £)
- Crystal Falls
- Waterfall/Barrel jump too far
- Rum at top of waterfall
- Keldor Village
- Rats missing on street & in tunnels
- Pirate missing
- Test for rats in tunnel from castle street to pirate ship with temp graphics
- Missing end wall on bridge street, sewer map suggests it should lead to Crystal
- River (Down the Rapids Dizzy?)
- Castle mini game missing
- Castle unknown status
- Pirate ship
- Missing enemies, hazards & Blackheart
- No bubbles mini game
- Dynamite graphics different
- Lowest platform for going up to rigging isn't solid
- Graveyard seems complete
- Grasslands
- missing bonus game item
- missing enemies in the clouds
- zak's castle is different & missing some graphics
- Can't open zak's castle
- Zaks castle unknown status
Screenshots