Grand Theft Auto V (Sep 16, 2022 build)

Revision as of 12:41, September 10, 2026 by ThijsDeGamer (talk | contribs) (Info about debug controls.)

A prototype of Grand Theft Auto V for the PC.

Title Screen
Grand Theft Auto V (Sep 16, 2022 build)
Build date 2022
Build name 1.0.2699.0
Released by Lapsus$
Files GTAVSP
Game Grand Theft Auto V
System PC
Do not upload
Please do not upload this prototype.

Notes

  • The prototype has to be manually compiled before using.
    • The official building tools meant for this game version made by Rockstar were included in the source code leak.
  • The prototype can be compiled into multiple different releases, though so far only the 'Debug' release is known to work.
  • Code is approximately from September 16, 2022.

Debug Controls

This build can be compiled as a 'Bank Release' and as a 'Debug' release after fixing some bugs and disabling Social Club.

There are multiple 'keyboards' ('Game', 'Marketing', 'Replay' and 'Debug'). To switch between the four different keyboards, use the shortcut 'Left Control' + 'TAB'.

Debug Keyboard

  • 'F1' = Toggles an info screen about 'Peds', 'Cars', 'Random Cars', 'Objects', 'Physics instances', 'lights' and 'script'.
  • 'F2' = Toggles an info screen about NPC AI.
  • 'F3' = Triggers CHEAT4 (broken in this version).
  • 'F4' = Increases wanted level by one star and triggers CHEAT3 (broken in this version).
  • 'F5' = Seemingly reloads the entire game. Resetting the players wanted level.
  • 'F6' = Gives the player $5000.
  • 'F8' = Toggles an info screen about 'FAMILY_CONTROLLER STATE' (things like Jimmy spawning outside of Michael's home') and gives info about the 'PLAYER_SWITCH STATE', which shows the switch scene for each character.
  • 'F9' = Toggles an info screen about activated missions and 'COMMUNICATION CONTROL'.
  • 'F10' = Toggles an info screen about the friends system and status. The on-screen controls also allow you to change for example the status of the relationship between Michael and Franklin.
  • 'F11' = Toggles an info screen about random events. Showing which ones are currently active and which ones aren't.
  • 'F12' = Toggles an info screen about script performance.
  • 'SL' = Pauzes and unpauzes streaming, when streaming is disabled a text box will appear on screen saying that streaming is disabled.
  • 'PB' = Pauzes and unpauzes game.
  • '`' = Does things in this order when pressed multiple times: shows an info screen about light, shows another info screen about lights (this time a pie chart) and then disables both.
  • '2' = Causes an error to pop up and breaks the game controls (cannot be fixed without a reboot).
  • '8' = Causes Michael and Jimmy to send the player a total of 14 text messages containing empty 'Vehicle:', 'Color:' and 'Plate:' parameters, alongside a location with an image of said location.
  • '-' = Visually decreases the in-game time by one hour. (The actual clock time stays the same).
  • '=' = Visually increases the in-game time by one hour. (The actual clock time stays the same).
  • 'backspace' = Toggles weird random looking green shapes and pauses/unpauses the game.
  • 'Page Up/Down' = Change Weather.
  • 'Q' = Cycles between the three main characters. Their outfits are randomly selected.
  • 'W' = Gives all weapons with medium ammo. This includes online only and unused weapons.
  • 'R' = Renders the paths NPC's can drive on and shows an info menu about NPC vehicles. Pressing R for a second time removes the path rendering and pressing R a third time removes the info menu.
  • 'T' = Spawns a weird red orb in the world at the cursors position. The actual purpose is unknown.
  • 'U' = Spawns Michael's personal vehicle next to the player with no modifications.
  • 'I' = Shows the ground that NPC's can walk on and shows the bounding boxes of props like fire hydrants that the NPC's walk around. Pressing the button a second time gets rid of the solid plane rendering of the NPC walk paths and pressing it a third time makes the path boxes render in the colours green, red and white. A fourth press makes some of the paths purple and a fifth press makes it black. The sixth press makes it purple again, a seventh makes it invisible again and the eight press disables all this buttons debug rendering.
  • 'O' = Toggles the mini-map.
  • 'D' = Shows a popup saying 'HELP_DBGPADON missing' and breaks game controls just like the '2' button.
  • 'F' = Unknown.-->
  • 'G' = Shows the same red orb as the button 'T', but this time when you stop pressing the button you get teleported to the orbs position.
  • 'H' = Triggers CHEAT2 (broken in this version, supposed to warp the player to their safe-house).
  • 'J' = Makes a green label appear saying 'Nothing left to skip'.
  • ';' = Toggles light effects like bloom, glow and shadows. Does not disable reflections though.
  • 'X' = Toggles an info screen about what clothing the player is wearing.
  • 'V' = Gives the notification 'HELP_INVIN missing' on first press and the message 'HELP_NOINVIN missing' on second press.
  • 'B' = Shows multiple information screens about performance like FPS and the performance of rendering and scripts.
  • 'N' = Makes the same red orb as the button 'T' appear and adds a label to the map showing the players character name.
  • 'M' = Makes a big black UI appear on screen, related to some debugging features that are seen working on the PS3/Xbox 360 debug builds of the game.
  • '/' = Shows a table UI with the title 'Default Picker'.
  • 'Right Shift' = Disables anti-aliasing when pressed down.
  • 'Control' + 'S' = Shows debug information for the world events that can occur at the position your looking at.
  • 'Shift' + 'S' = VRAM allocation (usage) overview.
  • 'Shift' + 'B' = Some weird overlay showing the in-game time accurate to the second and the date, which is set to the first of January 2011. Also shows an info box about light, player velocity, if a player is in an interior or exterior and the culling of map blips.