B-Bomb (prototype)
B-Bomb is an unreleased Mega Drive game developed at Sega Technical Institute following the cancellation of Dark Empires, intended to release in time for the 1992 Christmas season. A vertically oriented, Joust-like platformer conceived by Rick Macaraeg, its name stood for "Butt-Bomb", after the player's method of squashing enemies by dropping on them from above. Ken Rose and Scott Chandler handled programming, with design by Craig Stitt and sprites by Brenda Ross. Ken convinced Mark Cerny to let him write the game in C, making it STI's first game programmed in the language. Although shown at Summer CES 1992, the game was cancelled after about half a year in development for not being an "A title".
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| Download B-Bomb (prototype) (info) |
Sourced from Ken's floppy disks, this July 1992 build is highly playable and made it further into development than previously expected.
Notes
See also
- Happy Halloween 2026! A Journey Through STI's Early Years announcement article
- B-Bomb at Sega Retro
