Adventure Time: Hey Ice King! Why’d you steal our garbage?!! (Jun 30, 2012 prototype): Difference between revisions

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Latest revision as of 19:00, March 6, 2024

Do not upload
Please do not upload this prototype.
Title Screen
Adventure Time: Hey Ice King! Why’d you steal our garbage?!! (Jun 30, 2012 prototype)
Build date Jun 30, 2012 14:39:12
Dump status Released
Dumped by Leetfr0g
Released by Heboyi
File release date February 29, 2024
Origin Compiled ROM file
Lot WayForward lot
Files AdventureTimeGMC 6-30-12.cci
Game Adventure Time: Hey Ice King! Why’d you steal our garbage?!!
System Nintendo 3DS
Genre Action-adventure
Release date US Nov 20, 2012
EU Feb 13, 2014

A prototype of Adventure Time: Hey Ice King! Why’d you steal our garbage?!! for the Nintendo 3DS.

Notes

  • Released alongside source code and design documents
  • Boots to a debug menu, much like the May 11 prototype
  • The background of the file selection screen is now gray rather than blue
  • Maps on the bottom screen have been implemented
  • The hub accessible after clearing the first area (Dream Sequence) no longer has proper graphics
  • Some notes from an earlier build can be seen from the main debug menu:

Adventure Time DS
    June 15, 2012 Build Notes

Debug Functions
When you first boot up the game, you will
be brought to the title screen. To access the
debug menu press L + R + X at any point in the
game.

In the Debug menu you will see the following:
- Boot: Boots up the game from the Startup
Screens. From the title screen you can get into
the example room.

- Front End: This will let you access any menu
that is available in the game

- Animations: This will give you a preview of the
animations that we have available.

- Build Notes: This will allow you to access these
notes at any point in the game.

Development Cheats:
- To go back to the Debug Menu, press
L + R + X at any point in the game.

- To "Fly Cheat" and move the character
anywhere, press L + R + B and use the D-Pad to
navigate through collision

Implemented
- Connected Worlds 1 - 3 that are connected and
run through
- EXP points are earned when killing enemies
-Shadow encounters are functional in
overworld
- You can talk to NPC's in the world
- The following elements are available in side
view:
+ Breakable Ice Blocks
+Fire
+ Breakable Blocks
+ Pits now kill the player
+ "Hurt" areas will remove 1 hp for every second
they are stood on
- Food Loot items that add to your health are
working (they currently display as a blue gem)
- Player is able to Die and Respawn
- Soft Collision - To drop down hold Down
- Finn's Mobility includes the following:
+ Walk (Press Left or Right on the Circle Pad or
the D-Pad)
+ Run (Double Press Left or right on the Circle
Pad or the D-Pad
+ Basic Punches (Y Button)
+ Basic Sword Attacks (With Full Health, Y
Button)
+ Down Thrust Sword attacks (With Full Health
and while in the air, Down + Y Button)
+ Jake Pop Out Ability (Up + X Button)
+ Jake Fist Smash (Down + X Button)
+ Jake Punch  (X Button)
+ Jump Punch (While in the air, Y Button)
+ Duck Slide (Down + B Button)
+ Sword Sweep (With Full Health, Down + Y
Button)
- 3 original songs are implemented into the game

Notes
- Final Art in the game currently includes:
+ Random Encounters Backgrounds (Playfield
is temp)
+ The Dream Sequence
- All other background art is temp
- To talk with NPC's, press the A Button when
you get close to them
- To enter doors in side view, press the up button
- To enter an area in the top view, press the A
button when you're near the area you want to
enter
- Damage  numbers will appear when enemies
are hit
- If a Blue Gem is found, that is
 -To cycle through the tabs on the bottom
screen, press the tab on the Touch Screen or
press the R Button
- On the 1st tab on the bottom screen, you will see
a counter above Finn's head. This is the
experience that Finn has collected by defeating
enemies and how much he has to go until the
next level. This is Temp.


To Exit The Notes Press Any Button