Difference between revisions of "Akuu Senki Raijin (Oct 14, 1987 prototype)"

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(Created page with "{{Prototype |Page name=Akuu Senki Raijin (Oct 14, 1987 prototype) |titlescreen=Raijin proto title.png |builddate=Oct 14, 1987 |status=Released |dumper=BMF54123 |releasedby=Skr...")
 
 
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|releasedby=Skrybe
 
|releasedby=Skrybe
 
|filereleasedate=June 30, 2019
 
|filereleasedate=June 30, 2019
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|origin_type=FDS disk
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|origin_labels=87.10.14
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|origin_dumpmethod=FDSStick
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|origin_ownership=Skrybe (5/2019 - present)
 
|game=Akuu Senki Raijin
 
|game=Akuu Senki Raijin
 +
|system=FDS
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|genre=Shoot 'Em Up
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|release_date={{RegionDate|JP|Jul 12, 1988}}
 
|unreleased=No
 
|unreleased=No
 
}}
 
}}
{{Download}}
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{{Download
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|file=Akuu Senki Raijin (Oct 14, 1987 prototype).zip
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}}
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An early, unfinished prototype of Akuu Senki Raijin for the Nintendo Famicom Disk System.
 +
==Notes==
 +
* This build is unfinished and impossible to complete normally.  When entering the final level, the game loads a glitched map that only allows the player to progress for a few screens.
 +
* Bosses are encountered in a different order, and all but one use early designs.  The stage 4 boss has one animation frame consisting entirely of placeholder tiles.
 +
* Completely different title screens, referring to the game as "Rising".
 +
* File load screen is very minimal.
 +
* Stage number is not announced when entering a new stage.
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* Only bosses drop health recovery items in the proto, where all enemies can drop them in the retail version.
 +
* Shields cost far less in the proto.
 +
* Levels tend to have fewer background details.  Some later areas just have large fields of a single color.
 +
 
 +
==Screenshots==
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<gallery>
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Raijin_screen_1.png|Second title screen
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Raijin_screen_2.png|Stage 1 boss
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Raijin_screen_3.png|Stage 2 boss
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Raijin_screen_4.png|Stage 3 boss
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Raijin_screen_5.png|Stage 4 boss
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Raijin_screen_6.png|Total lack of background graphics
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</gallery>
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==Origin==
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<center><gallery mode=packed>Raijin proto disk.jpg|Source disk</gallery></center>
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<!-- ==Footer== -->
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{{Navbox prototype|Akuu Senki Raijin}}

Latest revision as of 22:11, June 30, 2019

Title Screen
Akuu Senki Raijin (Oct 14, 1987 prototype)
Build date Oct 14, 1987
Dump status Released
Dumped by BMF54123
Released by Skrybe
File release date June 30, 2019
Origin FDS disk
Labels 87.10.14
Dump method FDSStick
Ownership Skrybe (5/2019 - present)
Game Akuu Senki Raijin
System FDS
Genre Shoot 'Em Up
Release date JP Jul 12, 1988
Download Akuu Senki Raijin (Oct 14, 1987 prototype) (info)

An early, unfinished prototype of Akuu Senki Raijin for the Nintendo Famicom Disk System.

Notes

  • This build is unfinished and impossible to complete normally. When entering the final level, the game loads a glitched map that only allows the player to progress for a few screens.
  • Bosses are encountered in a different order, and all but one use early designs. The stage 4 boss has one animation frame consisting entirely of placeholder tiles.
  • Completely different title screens, referring to the game as "Rising".
  • File load screen is very minimal.
  • Stage number is not announced when entering a new stage.
  • Only bosses drop health recovery items in the proto, where all enemies can drop them in the retail version.
  • Shields cost far less in the proto.
  • Levels tend to have fewer background details. Some later areas just have large fields of a single color.

Screenshots

Origin