Batman: Arkham Asylum (Dec 11, 2007 Prototype): Difference between revisions
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|file=2007.12.11_ManyBadFiles_X360.zip | |file=2007.12.11_ManyBadFiles_X360.zip | ||
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A 2007 build of Batman: Arkham Asylum | A 2007 build of Batman: Arkham Asylum for Xbox 360. | ||
==Notes== | ==Notes== | ||
{{Tcrf link|Proto:Batman:_Arkham_Asylum}} | |||
*Files were recovered from a corrupted hard drive. | *Files were recovered from a corrupted hard drive. | ||
*Game cannot be booted in it's current state however models (using Umodel) and a few .bik cutscenes can be extracted and viewed. | *Game cannot be booted in it's current state however models (using Umodel) and a few .bik cutscenes can be extracted and viewed. | ||
*At this point, the game was going to be more focused on the detective elements of Batman, including more in depth investigations around the Asylum. | *At this point, the game was going to be more focused on the detective elements of Batman, including more in depth investigations around the Asylum. | ||
*This is inferred from the Mission Objective scripts that can be found in the game files. | *This is inferred from the Mission Objective scripts that can be found in the game files. | ||
Audio recovered and restored by Back2Life can be listened to here: [[File:Batman Arkham Asylum December 2007 Prototype Audio Files.7z|thumb]] | |||
There are 667 audio files that have been recovered and can be listened to. | |||
These are nearly all placeholder dialogue and voice lines presumably recorded by Rocksteady staff members. | |||
{{Prototype Footer|{{Navbox prototype|Batman: Arkham Asylum}}}} | {{Prototype Footer|{{Navbox prototype|Batman: Arkham Asylum}}}} |
Latest revision as of 19:55, February 10, 2024
Batman: Arkham Asylum (Dec 11, 2007 Prototype) | ||||||||||||||||||
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Download Batman: Arkham Asylum (Dec 11, 2007 Prototype) (info) |
A 2007 build of Batman: Arkham Asylum for Xbox 360.
Notes
The Cutting Room Floor research
- Files were recovered from a corrupted hard drive.
- Game cannot be booted in it's current state however models (using Umodel) and a few .bik cutscenes can be extracted and viewed.
- At this point, the game was going to be more focused on the detective elements of Batman, including more in depth investigations around the Asylum.
- This is inferred from the Mission Objective scripts that can be found in the game files.
Audio recovered and restored by Back2Life can be listened to here: File:Batman Arkham Asylum December 2007 Prototype Audio Files.7z
There are 667 audio files that have been recovered and can be listened to.
These are nearly all placeholder dialogue and voice lines presumably recorded by Rocksteady staff members.