Big Hero 6: Battle in the Bay (Apr 24, 2014 prototype): Difference between revisions
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An early prototype of '''''Big Hero 6: Battle in the Bay''''' for the Nintendo | An early prototype of '''''Big Hero 6: Battle in the Bay''''' for the Nintendo 3DS. | ||
==Notes== | ==Notes== | ||
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* The music that plays throughout the game is an unused track from ''Club Penguin: Elite Penguin Force'' | * The music that plays throughout the game is an unused track from ''Club Penguin: Elite Penguin Force'' | ||
* Holding '''L''' opens a small debug function; holding '''R''' while holding '''L''' enables a debug console | * Holding '''L''' opens a small debug function; holding '''R''' while holding '''L''' enables a debug console | ||
{{Prototype Footer|{{Navbox prototype|Big Hero 6: Battle in the Bay}}}} |
Revision as of 21:59, March 25, 2024
Big Hero 6: Battle in the Bay (Apr 24, 2014 prototype) | ||||||||||||||||||||||||||
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An early prototype of Big Hero 6: Battle in the Bay for the Nintendo 3DS.
Notes
- Dated six months before the game's release
- Only levels 1 and 2 should be normally accessible
- Level 1 is the only level that has any sort of texture data, but it's very unfinished
- Level 2 is only a layout, but has complete enemy data.
- Wasabi is the only character known to have textures
- The music that plays throughout the game is an unused track from Club Penguin: Elite Penguin Force
- Holding L opens a small debug function; holding R while holding L enables a debug console