BioShock 2 (Nov 30, 2009 prototype): Difference between revisions
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|builddate=Nov 30, 2010 | |builddate=Nov 30, 2010 | ||
|status=Released | |status=Released | ||
|titlescreen=BioShock 2-2009-11-30-Game-02.PNG | |||
|dumper=Cut Into Fourteen Pieces | |dumper=Cut Into Fourteen Pieces | ||
|releasedby=CVLT OF OSIRIS | |releasedby=CVLT OF OSIRIS |
Revision as of 14:36, January 14, 2023
BioShock 2 (Nov 30, 2009 prototype) | ||||||||||||||||||||||||
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A prototype/preview build of BioShock 2 for the Xbox 360, from 2009-11-30.
Notes
Comparison of XEX binaries to the equivalent files in the NTSC release build:
- Default.xex: 2009-11-30 11:37:50 vs 2009-12-08 23:54:07
- Bioshock2_Xenon.xex: 2009-11-30 11:48:57 vs. 2009-12-09 00:05:00
- Bioshock2MP_Xenon.xex: 2009-11-30 06:30:44 vs 2009-11-30 22:57:33
In other words, except for the multiplayer component, this prototype is from about a week before the NTSC release build.
This prototype dumped without errors, but was not playable on the two XDKs where it was tested. It either froze at a black screen, or displayed a loading bar and then caused a crash.
Screenshots
Origin