Dead Space (Aug 29, 2008 prototype): Difference between revisions
Jump to navigation
Jump to search
m (14pieces moved page Dead Space (Aug 29, 2008) to Dead Space (Aug 29, 2008) prototype: corrected title) |
No edit summary |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 14: | Line 14: | ||
|unreleased=No | |unreleased=No | ||
}} | }} | ||
{{Download}} | {{Download | ||
|file=Dead Space (Aug 29, 2008 prototype).7z | |||
|external=https://archive.org/details/DeadSpace20080829 | |||
}} | |||
A debug-build prototype of ''Dead Space'' for the Xbox 360 from 2008-08-29 (about nine hours after the NTSC release build). | A debug-build prototype of ''Dead Space'' for the Xbox 360 from 2008-08-29 (about nine hours after the NTSC release build). | ||
==Notes== | ==Notes== |
Latest revision as of 02:52, July 28, 2023
Dead Space (Aug 29, 2008 prototype) | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Download Dead Space (Aug 29, 2008 prototype) (info) |
Download Dead Space (Aug 29, 2008 prototype) from external mirror |
A debug-build prototype of Dead Space for the Xbox 360 from 2008-08-29 (about nine hours after the NTSC release build).
Notes
Accessing some of the debugging controls requires a second controller.
On Controller 1 or 2:
- LB + RB + Start = Debug Menu
On Controller 2:
- RS = Toggle No-Clip Reposition Player Mode
- LS = Toggle Debug Camera/Normal Camera
In Debug Camera Mode, on Controller 2:
- Left Stick = Forward/Back, Strafe
- Right Stick = Pitch/Yaw
- Y, A = Up/Down
- LB, RB = Roll Left/Right
- Hold LT = Slower Camera Movement
- Hold RT = Faster Camera Movement
- RS = Bring Player to Camera + No-Clip Toggle
Screenshots