Disney-Pixar Ratatouille (Jan 18, 2006 prototype): Difference between revisions
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{{Prototype | {{Prototype | ||
|Page name=Disney-Pixar | |Page name=Disney-Pixar Ratatouille (Jan 18, 20005 prototype) | ||
|titlescreen=Ratatoullie2005 Title.png | |titlescreen=Ratatoullie2005 Title.png | ||
|builddate=Jan | |builddate=Jan 18, 2006 15:52:40 | ||
|status=Released | |status=Released | ||
|origin_type=NPDP cartridge | |origin_type=NPDP cartridge | ||
|releasedby=Forest of Illusion | |releasedby=Forest of Illusion | ||
|filereleasedate=March 26, 2022 | |filereleasedate=March 26, 2022 | ||
|game=Disney-Pixar | |game=Disney-Pixar Ratatouille | ||
|system=Nintendo GameCube | |system=Nintendo GameCube | ||
|genre=Action | |genre=Action | ||
Line 17: | Line 17: | ||
|file=Disney-Pixar Ratatouillie (prototype).zip | |file=Disney-Pixar Ratatouillie (prototype).zip | ||
}} | }} | ||
A very, ''very'' early | A very, ''very'' early prototype of ''Ratatouille'' for the Nintendo GameCube. | ||
==Notes== | ==Notes== | ||
*Developed by Heavy Iron Studios and uses the same engine as their previous ''SpongeBob SquarePants'', ''The Incredibles'' and ''Scooby-Doo'' titles. | *Developed by Heavy Iron Studios and uses the same engine as their previous ''SpongeBob SquarePants'', ''The Incredibles'' and ''Scooby-Doo'' titles. | ||
**The PlayStation 3 and Xbox 360 versions of the final game use Heavy Iron's more recent engine, while the GameCube version (as well as PlayStation 2, Xbox and Windows versions) were developed by Asobo Studios. | **The PlayStation 3 and Xbox 360 versions of the final game use Heavy Iron's more recent engine, while the GameCube version (as well as PlayStation 2, Xbox and Windows versions) were developed by Asobo Studios. | ||
*Requires at least 64MB of memory in order for the build to boot. | |||
*Multiple builds of the game executable (albeit in ELF form) are included. | |||
*Nothing resembles anything used in the final game. | *Nothing resembles anything used in the final game. | ||
*Estimated build date is January | *Seems to have issues with displaying some textures. This becomes even more apparent when using the older executables. | ||
*Estimated build date is January 18, 2006 based on a timestamp stored inside of MAIN.DOL. | |||
==Gallery== | ==Gallery== | ||
<gallery mode="packed"> | <gallery mode="packed"> | ||
File:Npdp-lot-2-front.jpg|NDPD | File:Npdp-lot-2-front.jpg|NDPD | ||
</gallery> | </gallery> | ||
{{Prototype Footer|{{Navbox prototype|Disney-Pixar | {{Prototype Footer|{{Navbox prototype|Disney-Pixar Ratatouille}}}} |
Revision as of 23:55, March 26, 2022
Disney-Pixar Ratatouille (Jan 18, 2006 prototype) | ||||||||||||||||||
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Download Disney-Pixar Ratatouille (Jan 18, 2006 prototype) from external mirror |
A very, very early prototype of Ratatouille for the Nintendo GameCube.
Notes
- Developed by Heavy Iron Studios and uses the same engine as their previous SpongeBob SquarePants, The Incredibles and Scooby-Doo titles.
- The PlayStation 3 and Xbox 360 versions of the final game use Heavy Iron's more recent engine, while the GameCube version (as well as PlayStation 2, Xbox and Windows versions) were developed by Asobo Studios.
- Requires at least 64MB of memory in order for the build to boot.
- Multiple builds of the game executable (albeit in ELF form) are included.
- Nothing resembles anything used in the final game.
- Seems to have issues with displaying some textures. This becomes even more apparent when using the older executables.
- Estimated build date is January 18, 2006 based on a timestamp stored inside of MAIN.DOL.
Gallery