Dragon's Lair 3D: Return to the Lair (Jun 7, 2002 prototype): Difference between revisions
Jump to navigation
Jump to search
m (Text replacement - "for researching this prototype!" to "for doing the initial research on this prototype!") |
(Removed the thing that says the game is unreleased) |
||
Line 1: | Line 1: | ||
{{Prototype | {{Prototype | ||
Line 18: | Line 17: | ||
|final_builddate={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Feb 17, 2004 }} {{RegionDate|US|Unreleased }} | |final_builddate={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Feb 17, 2004 }} {{RegionDate|US|Unreleased }} | ||
|release_date={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Feb 17, 2004 }} {{RegionDate|US|Unreleased }} | |release_date={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Feb 17, 2004 }} {{RegionDate|US|Unreleased }} | ||
|unreleased= | |unreleased=No | ||
}} | }} | ||
{{Download | {{Download | ||
Line 26: | Line 25: | ||
A prototype of Dragon's Lair 3D: Return to the Lair for the PlayStation 2. | A prototype of Dragon's Lair 3D: Return to the Lair for the PlayStation 2. | ||
==Notes== | ==Notes== | ||
* Dated almost two whole years before the final version. | |||
* Was only released in Europe sometime in 2004. A US version was planned to be published by Encore Software but was cancelled. | *Dated almost two whole years before the final version. | ||
* Release build 0.19.375.0 | *Was only released in Europe sometime in 2004. A US version was planned to be published by Encore Software but was cancelled. | ||
* There are several debug and development options. | *Release build 0.19.375.0 | ||
** After choosing to start a new game, a few options can be selected. | *There are several debug and development options. | ||
** The development options menu contains the screen resolution for PS2. Only 640x448x32 can be chosen and will crash the emulator. | **After choosing to start a new game, a few options can be selected. | ||
** Pressing L1 + R1 + R2 displaysinformation such as the number of polys, number of actors and models, collisions, etc. | **The development options menu contains the screen resolution for PS2. Only 640x448x32 can be chosen and will crash the emulator. | ||
** Pressing L1 + R1 + R2 brings up the warp select menu. | **Pressing L1 + R1 + R2 displaysinformation such as the number of polys, number of actors and models, collisions, etc. | ||
** Pressing L1 + L2 + R2 brings up the level select menu. | **Pressing L1 + R1 + R2 brings up the warp select menu. | ||
*** Selecting level00 does not seem to work. | **Pressing L1 + L2 + R2 brings up the level select menu. | ||
** Pressing R1 + R2 + d-pad up hides all models. | ***Selecting level00 does not seem to work. | ||
** Pressing R1 + R2 + d-pad right hides the level elements. | **Pressing R1 + R2 + d-pad up hides all models. | ||
*** Hiding both the level and models will cause weird graphical effects. | **Pressing R1 + R2 + d-pad right hides the level elements. | ||
** Pressing R1 + R2 + circle hides all actors. | ***Hiding both the level and models will cause weird graphical effects. | ||
** Pressing R1 + R2 + triangle unlocks all items and abilities. | **Pressing R1 + R2 + circle hides all actors. | ||
* The control options menu contains four different control mappings but all actions are represented by question marks. | **Pressing R1 + R2 + triangle unlocks all items and abilities. | ||
* Although some EDC errors were found, they are only Q errors | *The control options menu contains four different control mappings but all actions are represented by question marks. | ||
* Miscellaneous Notes: | *Although some EDC errors were found, they are only Q errors | ||
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021). | *Miscellaneous Notes: | ||
** Game contains dongle protection: No. | **Game is emulatable (in PCSX2): Yes (as of March 17, 2021). | ||
**Game contains dongle protection: No. | |||
==Screenshots== | ==Screenshots== | ||
<center><gallery heights="256" widths="224"> | <center><gallery heights="256" widths="224"> | ||
File:Dragon s lair pre beta 6 21 02 1 main menu.png|Main menu | |||
File:Dragon s lair pre beta 6 21 02 2 new game.png|New game menu | |||
File:Dragon s lair pre beta 6 21 02 3 ingame 1.png|Picture of in-game content | |||
File:Dragon s lair pre beta 6 21 02 3 options.png|Options menu | |||
File:Dragon s lair pre beta 6 21 02 4 debug info.png|General debug information | |||
File:Dragon s lair pre beta 6 21 02 5 ingame 2.png|Picture of in-game content | |||
File:Dragon s lair pre beta 6 21 02 7 warp select menu.png|Warp select menu | |||
File:Dragon s lair pre beta 6 21 02 8 level select menu.png|Level select menu | |||
File:Dragon s lair pre beta 6 21 02 9 level hidden.png|Effect of hiding the level elements | |||
</gallery></center> | </gallery></center> | ||
==Origin== | ==Origin== | ||
<center><gallery mode="packed"> | <center><gallery mode="packed"> | ||
PS2 - Dragons Lair 3D Pre-Beta 6-21-02 Encore Inc.jpeg|Disc front. | File:PS2 - Dragons Lair 3D Pre-Beta 6-21-02 Encore Inc.jpeg|Disc front. | ||
</gallery></center> | </gallery></center> | ||
==Files== | ==Files== | ||
Line 75: | Line 76: | ||
A huge thanks to Drac for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen! | A huge thanks to Drac for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen! | ||
==See also== | ==See also== | ||
* [[News/Project Deluge: PlayStation 2|Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)]] | |||
* [https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)] | *[[News/Project Deluge: PlayStation 2|Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)]] | ||
* [https://archive.org Internet Archive (IA)] | *[https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)] | ||
*[https://archive.org Internet Archive (IA)] | |||
{{Prototype Footer|{{Navbox prototype|Dragon's Lair 3D: Return to the Lair}}}} | {{Prototype Footer|{{Navbox prototype|Dragon's Lair 3D: Return to the Lair}}}} |
Latest revision as of 00:14, April 15, 2021
Dragon's Lair 3D: Return to the Lair (Jun 7, 2002 prototype) | ||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Download Dragon's Lair 3D: Return to the Lair (Jun 7, 2002 prototype) (info) |
Download Dragon's Lair 3D: Return to the Lair (Jun 7, 2002 prototype) from external mirror |
A prototype of Dragon's Lair 3D: Return to the Lair for the PlayStation 2.
Notes
- Dated almost two whole years before the final version.
- Was only released in Europe sometime in 2004. A US version was planned to be published by Encore Software but was cancelled.
- Release build 0.19.375.0
- There are several debug and development options.
- After choosing to start a new game, a few options can be selected.
- The development options menu contains the screen resolution for PS2. Only 640x448x32 can be chosen and will crash the emulator.
- Pressing L1 + R1 + R2 displaysinformation such as the number of polys, number of actors and models, collisions, etc.
- Pressing L1 + R1 + R2 brings up the warp select menu.
- Pressing L1 + L2 + R2 brings up the level select menu.
- Selecting level00 does not seem to work.
- Pressing R1 + R2 + d-pad up hides all models.
- Pressing R1 + R2 + d-pad right hides the level elements.
- Hiding both the level and models will cause weird graphical effects.
- Pressing R1 + R2 + circle hides all actors.
- Pressing R1 + R2 + triangle unlocks all items and abilities.
- The control options menu contains four different control mappings but all actions are represented by question marks.
- Although some EDC errors were found, they are only Q errors
- Miscellaneous Notes:
- Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
- Game contains dongle protection: No.
Screenshots
Origin
Files
File | Type | Date | Size | SHA-1 |
---|---|---|---|---|
PS2 - Dragons Lair 3D Pre-Beta 6-21-02 Encore Inc.img | File | 2020-05-12 00:33:00 | 698.59 MB | ef13684c86bbf96119c335705886da95dcda9c8d |
PS2 - Dragons Lair 3D Pre-Beta 6-21-02 Encore Inc.cue | File | 2020-05-12 00:14:59 | 113 bytes | f5bc5ea5d044c02c34ab6eb0fb088b1fde25b68b |
PS2 - Dragons Lair 3D Pre-Beta 6-21-02 Encore Inc.ccd | File | 2020-05-12 00:14:59 | 773 bytes | 18e59ab74e88ad03f66d4b6e68e74e5f470a1d2b |
PS2 - Dragons Lair 3D Pre-Beta 6-21-02 Encore Inc.sub | File | 2020-05-12 00:17:29 | 28.51 MB | 47185c3863afd9fafb5c8d5672cfda1540096cf7 |
PS2 - Dragons Lair 3D Pre-Beta 6-21-02 Encore Inc.jpeg | File | 2020-05-21 15:38:43 | 1.62 MB | d24c8650394d7fb10780f6256643ee5ba6f638e3 |
Acknowledgments
A huge thanks to Drac for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
See also
- Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
- Cutting Room Floor (TCRF)
- Internet Archive (IA)