Global Gladiators (Oct 10, 1993 prototype): Difference between revisions

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==Notes==
==Notes==
* The ROM fails the global checksum.
* The ROM fails the global checksum.
* The catridge/MBC byte is not defined near the cart header entry at 0x147.
* The cartridge/MBC byte is not defined near the cart header entry at 0x147.
* The file size/header size fails for some reason.
* The file size/header size fails for some reason.
* Because of the above errors, this ROM doesn't work in most emulators. This ROM will work in no$gmb, however.
* Because of the above errors, this ROM doesn't work in most emulators. This ROM will work in no$gmb, however.
* A fixed version of this ROM that can play in modern emulators can be downloaded [[:File:Global Gladiators (Oct 10, 1993 prototype) (FIXED).zip|here]]. Credit goes to [[B00daW]] for submitting these.

Revision as of 04:19, July 1, 2016

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Global Gladiators (Oct 10, 1993 prototype)
Build date Oct 4, 1993 15:45:58
Build name NES0410
Dump status Released
Dumped by steem69
Released by steem69
Origin ROM
Lot Climax lot
Files GLOBAL.BIN
Ownership Unknown (1994-2016), steem69 (2016-present)
Game Global Gladiators
System Game Boy
Genre Platformer
Release date Unreleased
Download Global Gladiators (Oct 10, 1993 prototype) (info)
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The last available build of the unreleased Game Boy port of Global Gladiators.

Notes

  • The ROM fails the global checksum.
  • The cartridge/MBC byte is not defined near the cart header entry at 0x147.
  • The file size/header size fails for some reason.
  • Because of the above errors, this ROM doesn't work in most emulators. This ROM will work in no$gmb, however.
  • A fixed version of this ROM that can play in modern emulators can be downloaded here. Credit goes to B00daW for submitting these.