Difference between revisions of "Halo: Reach (Jul 24, 2010 prototype)"
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(preparing downloads (there are two virtually identical builds with different media ids)) |
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|Page name=Halo: Reach (Jul 24, 2010 prototype) | |Page name=Halo: Reach (Jul 24, 2010 prototype) | ||
|titlescreen=Xbox_360-Halo_Reach-2010-07-24-Title.PNG | |titlescreen=Xbox_360-Halo_Reach-2010-07-24-Title.PNG | ||
− | |builddate=Jul 24, 2010 | + | |builddate=Jul 24, 2010 09:12:06 |
|status=Released | |status=Released | ||
|dumper=Cut Into Fourteen Pieces | |dumper=Cut Into Fourteen Pieces | ||
Line 15: | Line 15: | ||
|unreleased=No | |unreleased=No | ||
}} | }} | ||
− | {{ | + | {{download|file=Halo - Reach (Jul 24, 2010 prototype) (FFFFFDE3).7z|title=Halo: Reach (Jul 24, 2010 prototype) (FFFFFDE3)}} |
+ | {{download|file=Halo - Reach (Jul 24, 2010 prototype) (FFFFFDEB).7z|title=Halo: Reach (Jul 24, 2010 prototype) (FFFFFDEB)}} | ||
+ | |||
Preview build from two months prior to release, given to Microsoft employees. Disc contents are virtually identical to the retail build, other than the executables and libraries. | Preview build from two months prior to release, given to Microsoft employees. Disc contents are virtually identical to the retail build, other than the executables and libraries. | ||
+ | |||
==Notes== | ==Notes== | ||
The game is signed for use on a retail console, but the disc label includes a prominent warning not to use it on a console signed into Live, or the Live account will be disabled. | The game is signed for use on a retail console, but the disc label includes a prominent warning not to use it on a console signed into Live, or the Live account will be disabled. | ||
Line 23: | Line 26: | ||
[[Media:Halo-Reach-2010-07-24-XDK_Patch.7z]] | [[Media:Halo-Reach-2010-07-24-XDK_Patch.7z]] | ||
+ | |||
+ | There are two virtually identical builds, with the main differences being found in the Media ID, PVD creation date, and XeMID. | ||
+ | {|class=wikitable | ||
+ | !Type | ||
+ | !Build 1 | ||
+ | !Build 2 | ||
+ | |- | ||
+ | |Media ID (Ringcode) | ||
+ | |FFFFFDE3 | ||
+ | |FFFFFDEB | ||
+ | |- | ||
+ | |XeMID | ||
+ | |MS213901W14F11 | ||
+ | |MS213913W0F11 | ||
+ | |- | ||
+ | |PVD creation date | ||
+ | |2011-06-05 | ||
+ | |2011-03-27 | ||
+ | |} | ||
==Screenshots== | ==Screenshots== | ||
Line 40: | Line 62: | ||
==See also== | ==See also== | ||
− | * [http://redump.org/disc/58029/ Redump.org entry] | + | * [http://redump.org/disc/105907/ Redump.org entry (FFFFFDE3)] |
+ | * [http://redump.org/disc/58029/ Redump.org entry (FFFFFDEB)] | ||
{{Prototype Footer|{{Navbox prototype|Halo: Reach}}}} | {{Prototype Footer|{{Navbox prototype|Halo: Reach}}}} |
Revision as of 07:32, July 29, 2023
Halo: Reach (Jul 24, 2010 prototype) | ||||||||||||||||||||||
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Error: The download file provided does not exist, please upload it or fix the file name if it's incorrect. |
Error: The download file provided does not exist, please upload it or fix the file name if it's incorrect. |
Preview build from two months prior to release, given to Microsoft employees. Disc contents are virtually identical to the retail build, other than the executables and libraries.
Notes
The game is signed for use on a retail console, but the disc label includes a prominent warning not to use it on a console signed into Live, or the Live account will be disabled.
Patch to enable use of the game on an XDK:
Media:Halo-Reach-2010-07-24-XDK_Patch.7z
There are two virtually identical builds, with the main differences being found in the Media ID, PVD creation date, and XeMID.
Type | Build 1 | Build 2 |
---|---|---|
Media ID (Ringcode) | FFFFFDE3 | FFFFFDEB |
XeMID | MS213901W14F11 | MS213913W0F11 |
PVD creation date | 2011-06-05 | 2011-03-27 |
Screenshots
Origin
See also