Killer7 (May 11, 2005 prototype): Difference between revisions

From Hidden Palace
Jump to navigation Jump to search
No edit summary
No edit summary
Line 7: Line 7:
|releasedby=Victor Sokolov
|releasedby=Victor Sokolov
|origin_type=Disc image
|origin_type=Disc image
|origin_dumpmethod=Built from source files
|game=Killer7
|game=Killer7
|system=Nintendo GameCube
|system=Nintendo GameCube
Line 28: Line 27:
<youtube width=320 height=240>pk1E1fAg-fo</youtube>
<youtube width=320 height=240>pk1E1fAg-fo</youtube>


==Origin==
In 2016, the source code to Killer7 was found uploaded on a random server. It included uncompiled game code, but also the sound files, textures, models, etc.
http://archive.is/JSErU


==See also==
==See also==

Revision as of 05:52, March 30, 2019

Title Screen
Killer7 (May 11, 2005 prototype)
Build date May 11, 2005 12:36:12
Dump status Released
Dumped by Super David
Released by Victor Sokolov
Origin Disc image
Game Killer7
System Nintendo GameCube
Genre Action-adventure, rail shooter
Release date JP June 9, 2005
EU July 15, 2005
US July 7, 2005
Download Killer7 (May 11, 2005 prototype) (info)
Error: The download file provided does not exist, please upload it or fix the file name if it's incorrect.

A late european debugging prototype of Killer7 for the Nintendo GameCube.

Notes

Unlike the Japanese prototype, this build is mostly based on retail files. As a bonus, an early version of Celtic Apartment and Temple of Horizon maps were added.

Screenshots

Killer7 (May 11, 2005 prototype) 1.png Killer7 (May 11, 2005 prototype) 2.png Killer7 (May 11, 2005 prototype) 3.png

Videos


See also

https://tcrf.net/Killer_7